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@Rainlord Let's get the facts straight: the only reason people are hating on you is because of your attitude. You have come up with very good feedback on the game, and noticed certain bugs that others have been using to their advantage or simply ignored. However, the way you communicate this feedback is very negative and doesn't allow discussion. You are extremely closed off when it comes to arguing certain points and receiving feedback yourself. Because of this, the Elements community cannot fathom taking any of your criticism positively and discards any of your comments. It's unfortunate, because with your clear dedication to game improvement and commitment, you can be an asset to any game developer, but none of your feedback is considered due to your attitude.
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@RewRose this isn't card monsters, one of the points of this game is that as long as you are a good strategist, you can go places.
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shouldd actually add an evolving method for cards,as such we are elementals who grow stronger with every fight right,or a way to fuse two or more cards in or out of battles,please
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rainlord, i was pointing at exactly that direction edc says: if you don't swear, your posts won't get flagged and removed by mods..
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Calling someone various swear words is generally considered worse than calling someone a noob. Just for future reference.
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rainlord, idk to what extend you enjoy the game (since you whine a lot), but you seem to have fun surpassing the swearing prevention mechanics on kong..
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well iwanted your opinion :Crimson dragon,Mind flayer and Fractal:are three strongest cards;if you agree rate me up: )
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And this game isn't as luck-based as other games, because there's only... What? Fours that can singlehandedly win the game for you? And your hand is even rigged by the game to get another hand if your first hand doesn't have any 0-costing cards (pillar, nova)
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@hugoooo: Mono aether is common because it wins. Build counters and it is less of an issue, and becomes used less because it isn't winning. Most decks are unoriginal at this point anyways.
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Mono aether deck based on dragons + shields is the most common, less original deck of all... we all know how effective it is, but the creativity and originality is zero... 30% of all decks are mono aether, let's use your brain people, think different, let's make some new decks so we can have fun on the arena matches. Btw, gravity shield rape'em aether decks
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@rainlord I don't really think that the card is broken since you have to sacrifice your creature for damage. Not only that, since the catapult is a permanent, it could be destroyed with a permanent control card, such as deflagration, or it could be stolen with steal card, thus destroying any tactics surrounding catapult. Nevertheless, feel free to think that this card is broken. After all, I myself think that aether is slightly unfair. If you really think that this card is unfair, maybe you should try the elements forum. I think they have this one section where you can request for cards to be weakened (or nerfed, as you might call). That would be the best place to complain about this card.
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lol @rainlord lick the developers ... erm ... you started the commenting of * bugs * on this game so I think we are enjoying it and you aren't ...
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@koopaqueen85 If you submit a deck to the arena, the number of points you are allowed to use to make that deck more powerful is equal to the level. That deck is played by the AI /only/. Your arena deck level does not affect your own cards in any way.
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Can anyone let me know if the "Arena Deck Level" applies to cards in all games (even those against the computer), or is it just for the PvP arena?
Basically, do my cards get better as that level goes up?
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C'mon guys, use your brain. They're throwing creatures at you at a speed that pairs the speed of the catapult throw with the acceleration of gravity and you want to defend against that shit with a shield?
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Folks, I have recorded a video showing my Water Damage Dealing with Gravity Momentum at Bronze arena: https://www.youtube.com/watch?v=VSeUQHW29CM
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I'd just like to say that I've made a quick tutorial for beginners. http://www.kongregate.com/forums/22-elements/topics/427000-eds-quick-tutorial-for-beginners?page=1#posts-8368807
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@rainlord While it's true that catapult doesn't have momentum, it does act like it has one. The damage done by catapulting your monster can't be blocked by shields, just like the effect of momentum. And it's not reflected by shields that reflect spell such as reflective shield. So I guess it can be said that it does physical damage with added effect of momentum, since it bypass all shields. I think that's what Oz meant.
@rinkaiho I don't really understand what is mathematically dynamic, but perhaps you should see the farming studies and statistics section on elements forum. They seriously calculate a lot of thing in game such as chance to get the card you want on your first turn, or how to get the best out of special spin, and they explain the way they calculate them. I actually don't understand any of it, but maybe you would nicely belong there. Give it a try.
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its a cool game but i'm on and old as computer that keeps freezing and everytime i have to reboot my stats go down. is there some kind of thing they can do to see if its a real comp thing or just someone who doesn't wanna lose cause sometimes i'm way ahead when it does it sometimes its close
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This game could be nice but so many opportunities for creativity wasted with cheapish imitations of other games (most notably MTG).
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The last time I commented, I mistakenly said that Aflatoxin is a rare weapon. I actually meant Arsenic. I'm so sorry for that mistake. I'm truly embarrassed by that. I also admit that the wiki I recommended is really outdated. You should try the elements forum instead.
@BoW_KICK_ME Maybe you should try limiting your deck to 30 cards only. You're more likely to get what you want from drawing a card. 60 cards deck is really hard to play as they are proned to bad draw, unless you have something that let you draw more than once per turn, like Golden hourglass or precognition. Also don't put too much pillar in your 30 cards deck, 12-13 pillars should be enough. You could try changing the number of pillars to your liking though.
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@souljabri Catapult is not a spell. As I said already, it does physical damage with momentum, like Sapphire Charger. Momentum bypasses all shields, including Dimensional Shield.
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@Bow you need more pillars than that, I'd say closer to/over 20.
@azza you do get them if you spin 3 of the same card