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@aoselek it depends. Some enemies, such as False Gods or some arena decks have double the number of cards a player does. So, the max number of cards for them is not 6, but 12. It isn't a specific case for sanctuary.
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does the maximum number of a particular card in deck (6) other than pillars/towers not apply to sanctuary? the opponent just pulled 9 sanctuaries on me. if there are such exceptions, which ones are the rest?
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@kelenestus: If you pack more control, then it makes sense why your mono fires and rainbows would do well against them. But there are other ones such as chaos wyrms that don't even care about AoEs at all, and can boost up to 40+ damage at turn by turn 4 or 5. Mono dark however isn't that fast, and doesn't have anything to really kill its creatures. The best it can do is steal freedoms and hope dusk mantle pulls through, but outside of that, shouldn't be doing super well.
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Your statements don't match my experiences. As mono-fire, mono-dark, and rainbow, I have an ~85/15 average win ratio against SoF. Of course, I tend to pack more control in my decks than most
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@ kelenestus: Fire doesn't have issues if it is running lots of rain of fires, unless chaos wyrms. If it isn't running rain of fire, you are likely going to lose half the time, even with the fastest rushes because its is simply hard to out rush freedom rushes. Mono dark doesn't handle them at all really, and rainbows are hit and miss.
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Whoops, I meant Brave Phoenix, not ImmoRush. My apologies for the confusion >.> The thing with SoB is that Fire can produce quanta so much faster, allowing them to play Dragons and Phoenixes at about the same rate that other elements play their cheap creatures, so it's still a tempo gain and a faster win for the player w/ the shard (5.224 TTW average with Brave Phoenix)
I usually play Fire, Darkness, and Rainbow decks, if it's not apparent. Playing those decks, I haven't had any problems with SoF decks, though I can definitely see the problems (super efficient, fast stacking, immune to mass CC, etc...)
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@kelenestus: They still don't average faster wins, and are more flimsy in general. Not to mention bravery is a double edged sword. And even with 5 whole counters, freedom is still completely broken.
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Their shard costs the same quanta as your defragration
if they draw a shard and you don't draw your defrag, you get screwed.
If you draw your defrag and they don't draw their shard, you get a dead draw.
Please tell me more about how permanent control counters that stupid shard
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@kelenestus: Immo rushes are not much faster then freedom rushes at all. One turn faster, tops. And that comes at being less consistent as well.
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@DragonCrusader
Every strategy has a counter. Try ImmoRush, which is MUCH faster than SoF. Just blowing up their shard works too.
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@maxriceii: While that would make sense, and I would have no issue seeing that in the game, fire bolt will kill most creatures it hits, especially after 10 quanta, so it wouldn't really change anything.
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there is dek.im. Additionally, there is an 'all cards' feature in the trainer: http://www.elementsthegame.com/trainer
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@Waddle - It's the import/export function in the top left (just below the "Remove All" function). Just Ctrl-C and Ctrl-V to copy-paste. I use notepad to save some decks.
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Hey, does anybody know where that program is where you can input the "7ao 7ao 7td 7td 7td"-mumbo jumbo and see what deck it is? I need it because I saved some deck-descriptions but I don't seem to have the right cards. Please PM me if you know, I'll leave another comment if I've been helped already!
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@Silversleek- be careful what you say, for one. i know monoaether is overpowered, but it also has a weakness. steals and sancts. steals to take the shields, and sancts to keep the silence away. try it sometime.
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can i officially say, fu*k off to this one mono aether cpu that put down four dimensional shields in a row, followed by three silences.
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I have no idea about anything that's happening on my screen, but i seem to be winning by playing everything i have as quickly as i can, so hurrah?
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@jotabeas: You don't need pvp to get score. Whoever told you that was dumb. You can easily have it at over 500 in under an hour just from playing level 3s.
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it's not that no one plays pvp, although no one does, its that it is broken for most matches and has tons of glitches
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I’m trying to do pvp 1 and 2 but i hardly can find any opponent to play with. i want to arrange matches in the chat, but again, i'm using aether deck, which is unfun to play against. after making a mule account, i found that it still took a few minutes to find my mule. i also never be able to finish the match with me controlling both of them till the end ('the opponent' is always end up controlled by cpu) although i end my turn before ‘the timer’ runs out.
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@aquatorrent:
It is not just you, close to no-one plays pvp :( First of all you need to play pvp 2, secondly you can try to arrange matches in the chat.
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i want to get the deck wrecking badge (10 pvp wins) but i don't find any opponents in pvp.. is it just me or i'm clicking the wrong thing?
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@sanktas I'm surprised your 'superior intellect' didn't immediately realize that the quest line you beat was merely the tutorial leading into the actual game. lol.
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For whover said there's not enough challenge in this game, try the No_Bazaar_Challenge. Basically you start a new account and never use the bazaar for buying cards, you only use those that you win from the spins. Every day you spin the oracle, you must play 10 games, otherwise you are not allowed to keep the oracle card. The goals are variable, but usually ends at having a no.1 Plat deck with the No_Bazaar account. Here are the details: http://elementscommunity.org/forum/general-discussion/(nearly)-no-bazaar-challenge/
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@sanktas: No challenge in beating gods or plat? Lol, please. Play the game on more then low levels before you claim its to easy.
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It was pretty good in the start, however.. My superior intellect made this game trivial to beat and i did not feel as if there was any challenge to beat any opponents.
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@omegareaper7: Thanks for the tip, will do. I guess you are right. After 75 won matches, mostly level2, stubbornly pushing with a monofire deck I can see an appeal to the game. It's still unlikely I'll return after I bag my quest, but I started wondering how it would feel trying other elements and mixed decks. If this game turned me towards card games it deserved recognition - given my dislike of the genre. ;)
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@snaks: The progression isn't actually bad once you make a decent deck. When you do, its easily done within an hour. Ask in chat for specifics. Or PM me if needed.
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Suffering with this for the quest badge. As very non-card game player I see decent fun in this but the progression of points is otherworldly slow for a casual gamer. Can't say I hate it like some other card games out there, but I'll be glad once the grind for the badge is finally over.
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Great game only 1 or 2 things i would change like the spins because its really hard to get anything usefully and when you do its only 2/3 spins (like nymphs or special weapons)
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I don't like how one of the badges requires "random" PvP when it is dead. We have to get lucky and be on when there are others in the chat that are willing to do some PvP just to get a badge.
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this is easily the best ccg i've ever played on the internet and you don't even have to pay a penny. all online ccg's should be made with this brilliant one in mind