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Comments for I'd Change the World for You

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warriorrocks

Oct. 14, 2012

Under rating threshold (show) 4 mins, 6 seconds, no deaths.

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(2)

thecnoNSMB

Sep. 20, 2012

Under rating threshold (show) laggg

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(-1)

brainisdead

Sep. 20, 2012

Under rating threshold (show) hmmm. got so far then couldn't get back because of an overhang above some spikes.

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(1)

inyourface45

Sep. 18, 2012

Under rating threshold (show) nice but sometimes my key input isnt recogniced which is reallly REALLY annoying

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(0)

Developer response from Zanzlanz

Not sure why Flash does that >.<

mozie

Sep. 16, 2012

Under rating threshold (show) nice work anding the r option , when i fell into a hole i thought the game was over

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(4)

Developer response from Zanzlanz

I found it very necessary :)

TawkoTwosdae

Sep. 15, 2012

Under rating threshold (show) Laging a lil

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(0)

CrazyGuyRose

Sep. 13, 2012

Under rating threshold (show) First play through: *You got 0/5 stars* My response: There are stars in this game???

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(1)

Developer response from Zanzlanz

3 of them spawn off screen, so that makes it hard to spot them. It's just an added challenge, really.

hawknan

Sep. 10, 2012

Under rating threshold (show) this is fun! the idea is nice one thing, double jump would be nice and when i heard that R will mean go back in time i was hoping that see the game go reverse

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(0)

Developer response from Zanzlanz

I agree. I thought that when I made it as well. But if I worded it differently, I think people would have thought they'd have to start the ENTIRE game over.

irrimn

Sep. 09, 2012

Under rating threshold (show) Every time I died trying to get the 3rd star, I considered knocking the rating down a star... but then by the end you'd have a negative 60 star rating... and that's just not possible. 4/5 if only for that seemingly impossible to get star. The control in this game REALLY are picky about jumping. Aside from the obvious faults I feel like this is a good game for the amount of time and servers as an excellent proof-of-concept... now make a bigger game with metroidvania aspects (I'm thinking high-jumps and double-jumps and whatnots...) with some interesting level design and better graphics and this will easily be a top game on kong.

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(-1)

Developer response from Zanzlanz

Powerful optimism. Platformers aren't my best medium to start with, but double-jumps and whatnots are pretty easy to implement. It would make level design more fun, and open up more possibilities, especially with the boxes. I should consider a follow-up game :)

Vahnis

Sep. 08, 2012

Under rating threshold (show) I really liked this game, and it's good to see that there are "stars" as a bonus mission to achieve. It's simple, but it's pretty original. It's also a little love story with a happy ending. Keep up the good work, man! =)

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(0)

Developer response from Zanzlanz

Thanks Vahnis! Once I realized my game was going to be straight-forward, I added something else to add a bit of challenge. Who doesn't like a cheesy love story once and a while? <3 Thanks!

Gestr

Sep. 06, 2012

Under rating threshold (show) As others have said, its not really much of a game as it stands, but for 48 hours this is very impressive, and shows the concept. You could make this into a riveting and innovative puzzle game.

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(2)

Developer response from Zanzlanz

Nice wording! Yeah I'd love to see where this could go. I'd probably have to rewrite the entire engine though so it's more formal and easier to improve.

Evandarks

Sep. 06, 2012

Under rating threshold (show) it's not that I didnt like the music... but it needs a mute button! really nice game

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(3)

Developer response from Zanzlanz

Haha I stopped adding it because I didn't have enough time to get it working. If I come back to the project, I'll add a mute button.

Truestrike

Sep. 06, 2012

Under rating threshold (show) If Minecraft and Robot want had a baby this would be it. good game. there are a few silly lag glitches like buttons not pressing when you stand onthem. even turning down the graphics didn;t fix it all for me

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(-2)

Developer response from Zanzlanz

When your feet are under the button (it's a bug), the button wont trigger. Jumping is usually the best way to get it to work.

fishhy

Sep. 06, 2012

Under rating threshold (show) What a great game !!! :)

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(1)

joojoo626

Sep. 05, 2012

Under rating threshold (show) 5/4 can you make the stars esy

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(-2)

Developer response from Zanzlanz

The stars were meant to be a challenge :) Sorry x)

PrincessWilly

Sep. 05, 2012

Under rating threshold (show) This was one of those games that looked really neat, only to turn out to lack any challenge whatsoever. There were maybe three spots one could get stuck, and only a true idiot could manage them. I may as well have been watching a video. Sorry, but you need to seriously work on your level design.

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(1)

Developer response from Zanzlanz

Challenging level design wasn't the point of this game. Search "Lab Lights" for my serious puzzle level design.

Schattenreiter

Sep. 05, 2012

Under rating threshold (show) Fun little game, good work! =)

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(-1)

DumDum12

Sep. 05, 2012

Under rating threshold (show) It's a good game, although movement is a little bit slow. I give it 4/5. Keep up the good work!

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(78)

Developer response from Zanzlanz

Definitely! Thanks!

booshroomz

Sep. 05, 2012

Under rating threshold (show) Slooooooowwwwwwwwww

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(0)

propane_mailbox

Sep. 04, 2012

Under rating threshold (show) Something about watching the tiles move was highly aesthetically pleasing.

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(5)

Developer response from Zanzlanz

Someone else mentioned that too! I didn't know it would turn out that way when I made it, but I am pleased with the result as well.

Ystory

Sep. 04, 2012

Under rating threshold (show) @Zanzlanz at the place with 3 spikes and buttons.

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(0)

Developer response from Zanzlanz

Thanks :)

superbobb

Sep. 04, 2012

Under rating threshold (show) The game was easy, but very fun

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(0)

Drlazerface

Sep. 04, 2012

Under rating threshold (show) Very easy but fun.

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(-1)

Developer response from Zanzlanz

Yep! Thanks

Lolita_Honey

Sep. 04, 2012

Under rating threshold (show) SO cute

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(-1)

Lordtech

Sep. 03, 2012

Under rating threshold (show) Way too slow

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(3)

TLOU

Sep. 01, 2012

Under rating threshold (show) I really liked this one... totally missed the stars as I didn't know to go back to look for them

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(1)

Developer response from Zanzlanz

I might have been a little to devious with the placement and timing of the stars...

Kahsyrbag

Sep. 01, 2012

Under rating threshold (show) Make a mute button.

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(-1)

Axyraandas

Sep. 01, 2012

Under rating threshold (show) Separated *by* the one you love? And *your* mission? Hmmmm. So it's not mutual love, but the pink one was trying to get away from the green one, and the latter went to absurd lengths to get to the former. Of course, it could just be a typo, and you wanted to say you were separated *from* the one you love.

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(100)

Developer response from Zanzlanz

Yeah the first one was just a typo. It sounded right when I wrote it. xD

paala

Sep. 01, 2012

Under rating threshold (show) Love the game. Too linear but good. The autotile function is super.

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(23)

Developer response from Zanzlanz

Thanks! I did make it quite linear - I've been getting that a lot, haha.

Arian1001

Sep. 01, 2012

Under rating threshold (show)

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(-3)

Skimsoco76

Aug. 31, 2012

Under rating threshold (show) Didn't bother playing more then 3 min because of the horrible music blaring in my ears that i cant mute

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(1)

R_P11

Aug. 31, 2012

Under rating threshold (show) Well, this is a well done little game. It is not hard by any means, but the concept is very original and it certainly has potential, although I must confess that the push-crates-to-save-face aproach does not help a lot (specially considering only once or twice you actually need to use the crates). The music and the graphics go along very nicely though, and I left the game open for a while just to listen to it. Overall, considering this was just made in 2 days.... 5/5 + Favourite.

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(104)

Developer response from Zanzlanz

Thanks for your positive feedback! The game-play isn't very interesting, but I've never tried a laid-back approach and thought I should give it a try. While level design isn't all so necessary in this approach, I tried to take a bit of time with aesthetics and music. Perhaps it worked?

lalalily

Aug. 31, 2012

Under rating threshold (show) "Spikes hurt!" Thanks for the advice...

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(8)

Developer response from Zanzlanz

Hahaha, just telling it as it is, I suppose ;)

n8ball2112

Aug. 31, 2012

Under rating threshold (show) I love it!

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(0)

guyguy9

Aug. 31, 2012

Under rating threshold (show) I think I just got the same glitch 0z9tu spoke of

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(0)

macthecat

Aug. 31, 2012

Under rating threshold (show) A fun, cute game! Wish it had a few more levels. But I thought it was great while it lasted. Haha :)

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(0)

GermanDude

Aug. 31, 2012

Under rating threshold (show) What happened to 0z9tu just happened to me too. It happened when I got stuck under a moving block and squished right after the thing where you move two spikes and then ****

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(1)

Developer response from Zanzlanz

Okay! I'm pretty tired of working on this game though (After 2 days of non-stop work, it get's tiring), but if I go back to it, I will definitely try to make that not happen.

0z9tu

Aug. 28, 2012

Under rating threshold (show) Great game! On my second play through, when I was trying to get the stars, I glitched through the ceiling and ended up stuck on top of the entire world.

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(19)

Developer response from Zanzlanz

:( That's strange. You could have just pressed R to turn back time. But that glitch shouldn't happen. Where did it happen at? EDIT: ohh okay. I'll fix/hide it next time I come back to the project.

sixtopia

Aug. 26, 2012

Under rating threshold (show) Nice idea, but a bit repetitive. Also, very short.

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(0)

Developer response from Zanzlanz

Thanks for the comment. I think it's pretty long for a LD compo game (Make in 2 days).

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