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this is fun!
the idea is nice
one thing, double jump would be nice
and when i heard that R will mean go back in time
i was hoping that see the game go reverse
I agree. I thought that when I made it as well. But if I worded it differently, I think people would have thought they'd have to start the ENTIRE game over.
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Every time I died trying to get the 3rd star, I considered knocking the rating down a star... but then by the end you'd have a negative 60 star rating... and that's just not possible. 4/5 if only for that seemingly impossible to get star. The control in this game REALLY are picky about jumping. Aside from the obvious faults I feel like this is a good game for the amount of time and servers as an excellent proof-of-concept... now make a bigger game with metroidvania aspects (I'm thinking high-jumps and double-jumps and whatnots...) with some interesting level design and better graphics and this will easily be a top game on kong.
Powerful optimism. Platformers aren't my best medium to start with, but double-jumps and whatnots are pretty easy to implement. It would make level design more fun, and open up more possibilities, especially with the boxes. I should consider a follow-up game :)
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I really liked this game, and it's good to see that there are "stars" as a bonus mission to achieve. It's simple, but it's pretty original. It's also a little love story with a happy ending. Keep up the good work, man! =)
Thanks Vahnis! Once I realized my game was going to be straight-forward, I added something else to add a bit of challenge. Who doesn't like a cheesy love story once and a while? <3 Thanks!
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As others have said, its not really much of a game as it stands, but for 48 hours this is very impressive, and shows the concept. You could make this into a riveting and innovative puzzle game.
Nice wording!
Yeah I'd love to see where this could go. I'd probably have to rewrite the entire engine though so it's more formal and easier to improve.
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If Minecraft and Robot want had a baby this would be it. good game. there are a few silly lag glitches like buttons not pressing when you stand onthem. even turning down the graphics didn;t fix it all for me
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This was one of those games that looked really neat, only to turn out to lack any challenge whatsoever. There were maybe three spots one could get stuck, and only a true idiot could manage them. I may as well have been watching a video. Sorry, but you need to seriously work on your level design.
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Separated *by* the one you love? And *your* mission? Hmmmm. So it's not mutual love, but the pink one was trying to get away from the green one, and the latter went to absurd lengths to get to the former. Of course, it could just be a typo, and you wanted to say you were separated *from* the one you love.
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Well, this is a well done little game. It is not hard by any means, but the concept is very original and it certainly has potential, although I must confess that the push-crates-to-save-face aproach does not help a lot (specially considering only once or twice you actually need to use the crates). The music and the graphics go along very nicely though, and I left the game open for a while just to listen to it.
Overall, considering this was just made in 2 days.... 5/5 + Favourite.
Thanks for your positive feedback! The game-play isn't very interesting, but I've never tried a laid-back approach and thought I should give it a try. While level design isn't all so necessary in this approach, I tried to take a bit of time with aesthetics and music. Perhaps it worked?
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What happened to 0z9tu just happened to me too. It happened when I got stuck under a moving block and squished right after the thing where you move two spikes and then ****
Okay! I'm pretty tired of working on this game though (After 2 days of non-stop work, it get's tiring), but if I go back to it, I will definitely try to make that not happen.
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Great game! On my second play through, when I was trying to get the stars, I glitched through the ceiling and ended up stuck on top of the entire world.
:( That's strange. You could have just pressed R to turn back time. But that glitch shouldn't happen. Where did it happen at?
EDIT: ohh okay. I'll fix/hide it next time I come back to the project.