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Separated *by* the one you love? And *your* mission? Hmmmm. So it's not mutual love, but the pink one was trying to get away from the green one, and the latter went to absurd lengths to get to the former. Of course, it could just be a typo, and you wanted to say you were separated *from* the one you love.
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Well, this is a well done little game. It is not hard by any means, but the concept is very original and it certainly has potential, although I must confess that the push-crates-to-save-face aproach does not help a lot (specially considering only once or twice you actually need to use the crates). The music and the graphics go along very nicely though, and I left the game open for a while just to listen to it.
Overall, considering this was just made in 2 days.... 5/5 + Favourite.
Thanks for your positive feedback! The game-play isn't very interesting, but I've never tried a laid-back approach and thought I should give it a try. While level design isn't all so necessary in this approach, I tried to take a bit of time with aesthetics and music. Perhaps it worked?
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What happened to 0z9tu just happened to me too. It happened when I got stuck under a moving block and squished right after the thing where you move two spikes and then ****
Okay! I'm pretty tired of working on this game though (After 2 days of non-stop work, it get's tiring), but if I go back to it, I will definitely try to make that not happen.
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Great game! On my second play through, when I was trying to get the stars, I glitched through the ceiling and ended up stuck on top of the entire world.
:( That's strange. You could have just pressed R to turn back time. But that glitch shouldn't happen. Where did it happen at?
EDIT: ohh okay. I'll fix/hide it next time I come back to the project.