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Feels like after level 7 the line between "hard but fun" and "player vs. controls of the game" has been crossed....am I the only one or do some boss bullet patterns seem practically non-avoidable?
besides that, would've been a fun game..
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Goes betweeen really easy and I can't do it at all. But it was kinda fun anyway. Don't steal music, though. We all know you got the level song from Star Fox SNES.
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Final boss is not hard, he just shoot too much. For me it is impossible not to get hit by the final boss. But i beat the game and the rating will be 3/5. It's not bad, but not good either.
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unavoidable damage is one of my most hated things in any game. Add that to a lack luster upgrade system and a drab feeling game in general. 2/5
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really cool game,it could be fun to put a mode that let you continue to upgrade after you killed the last boss,something like that 4.5/5
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guess it's easy enough to miss getting hit by the boss if the screen is large enough. My screen is 18 inches and actual playing area is 10 inches. Bullet barrages are too close together to dodge. Please excuse the double post.
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I just only upgraded dumb missiles, including the ingame upgrades, except for a single hypershot upgrade. Seems to clear all the enemies easily.
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Perfect plays for the first five levels - no hits and all enemies killed - then comes the boss and it's most certainly imposible to totally avoid bullets. That, and the stolen music from Starfox is such a blatant copyright violation that I have to drop this down a rating. 2/5.
-AHMAD
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finished the game in less then half an hour. Decent graphics and game play. Very good upgrade system. Each combination of upgrades helps in various stages. TIPS : Change different combinations of upgrades for each boss 2 get the best scores. For the last boss upgrade yr 2nd ultimate (forgotten the name n lazy 2 refer back) to lvl3 and up yr dumb missiles wif all yr remaining skills. Dun up any other skills. Overall this game is a 4/5 bcos its 2 short for me lol.
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beat it, but bad game is bad... last boss is literally impossible to dodge half the time. filling the screen with projectiles then giving 10 lives doesn't mean it's balanced
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Levels are too easy, some bosses are impossible to dodge - and this coming from a touhou addict. I like the upgrade system though. Overall, poor attempt. Add a difficulty setting and fix the bosses adn you might have something 2/5
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Good concept and design just poor exicution....Make it so that people with laptops can play too. The mouse is limited in movement and alot of the bosses are way to hard to dodge with a touchmouse...
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Add on to my last comment about the boss difficulty being too high: The denser patterns on the final boss aren't humanly possibly. I think you might have been trying too hard...
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Every game even remotely in this style wil always be compared with Frantic. Tragic, but with good reason. The difficulty needs to be balanced more, but well executed. 5/5
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wow, so there were a few bullet patterns that literally were impossible to dodge completely. there were some very clever ones too, though
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For the actual game, the stages are a bit too easy for a "bullet hell," while the bosses are done better but lean on cheap. Homing missiles with extra long targeting? When my screen is filled with shots? Overall fun, but the difficulty jumps too much from stages to the boss fights. At least we have regenerating health and 10 lives to balance it out.
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pretty fun game. and just because it is like frantic doesnt mean its a copy. frantic would be a copy of atari then. you act like frantic is original. witch its not. it is just well planned. this is a type of game, so you cant say its a copy because it seems the same.