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In my opinion, it relies too much on you having 10 lives anyway... Shooters like this are way more fun if you have the feeling 'watch me flying to get through their bullets!' Also, hitboxes aren't that properly defined everytime :(
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surprisingly easy for a bullet hell game, but overall pretty good. take away the health bar and it could be even more challenging, like all good games of this kind
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This is an awesome classic, reminds me of those japanese games where you have like a bigger ship but the hitbox on it is awfully small.
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Overall a great game. So many bullets and no where to dodge makes it frustrating at some points. On the Level 7 boss when the lasers are on the outside (boxing in the stage) they cover up your health bar.
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Pretty good game, although the weapons were highly ineffective. the last boss was very easy to beat, all you have to do is put 3 points in the missile power and put all the rest in the dumb missiles
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Okay game. Response is part of the game, but more frustrating than anything the way implemented, especially getting caught on the edges a lot. If I could change one thing it would be color and contrast of enemies versus missiles.
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Decent, but simple and way too easy, the only "difficulty" in this game is when your mouse leaves the game screen for a split second and your ship gets stuck. Other than that, it's rather easy. Try studying some more Gradius or something.
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Put these in the game and i sure rate 5: Music volume adjust, more exiting levels, i mean like more obstacles and special enemies, and mayby middle bosses for some levels,
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A pretty good game. I liked it. The boss battles especially were mostly pretty original. There are a few things though that bugged me : First of all the challenge seemed to rely heavily upon the ineffectiveness of your weapons. Even at the highest upgrade levels no weapon really felt like I was ripping through my enemies in the end. That was a little disappointing. Seconldy, there most definetly are moments in the game where you simply *will get hit*, Because you either had the bad luck of being at the wrong starting point when the shots were fired at you or simply because there is nowhere to dodge. Finally, as much as i liked the challenge the final boss offered, it seems like the hit detection of the bosses lasers are way off. They hit me something like a full sentimeter before they actually reached my ship.
This was still a good game and I enjoyed it.
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Could be better than frantic if only the graphics weren't like this. Still, it allows people with crappy pc's to play it without much lag. 4/5
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OK game but not great. I like the upgrades, but too little points. And the final boss is extremely boring. Many bullets, but way to static!
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Average grade : A- and i finish the game, nice music, nice graphism, challenging x3 the last boss was EPIC, and SO LONNGGG to kill, he's got so many different attack >.> im dead 2 times x3 gg for your game
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need a sequel.The game wuz above good game.it just impossible at some lvl.too epic.And hard.the boss wuz great and some... WAY UNBALANCE
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This is so very close to being a great game. If only the colours were set in such a way that enemy ships and enemy fire could be differentiated. The way it is now comes across as difficult with out being challenging.
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Well I have no major complaints its an average shooter. However the boss fights were more creative than most flash shooter games so I give you props there.
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Dev: Hey, we should make the final boss epic! Oh, I know. The tiny player ship is red, and the background is black. Let's make all the bullets red and black, because red and black is EPIC!!!!!!
Wow, you know what? Screw you guys, I sincerely hate you--this is a heartfelt emotion for insulting my favorite video game genre. I mean, seriously, how much did you guys spend designing this? How did you acquire the thickness of the brain to publish this? Hope we never meet, because I will fight you even if you were big enough to kick my ass. This is a plea of justice, for God's sake.
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The approach to boss designs is flawed. As far as I can tell, they borrow elements both of regular shmups and danmaku shmups (i.e. a curtain of bullets flying in patterns + bullets flying at high speed). This doesn't make boss fights hard, this makes boss fights annoying.
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The game was pretty fun for a free bullet hell game. The attack patterns on the bosses could be harder though. Maybe you should add varying difficulties for people who want it to be easier or harder. 5/5
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i found a good way to do dmg fast to a boss :D get all dumb misslies and then 3 in hyper shot, go into the boss and hold spacebar, does fast easy dmg >:D
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Except for the bosses this game was rather easy. The bosses made almost impossibly hard to get above a C, or B, on the last 5 or so levels. There were barely any gabs between the attacks, and if you didn't time it JUST right you were hit multiple times and screwed until that attack pattern was over.
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this game is easy untill the bosses o my gosh what a complete nerd only game and the music gets annoying and it's kinda annoying plus the boss music is the same and way to overpowered. 2/5
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Easymode to get As. Just finish all the levels, then go back with 3/3 Hyper Shot and full 10 Homing Missiles. Let go of little bursts of ammo when a wave starts. No wasted shots. Pick up any weapons upgrades as Dumbfire missiles, and dodge the Health/Energy/Shield pickups. When the boss comes around, pick up one bonus as a shield, sit on the boss and hammer it with hypershot. Pick up the second shield, rinse and repeat. As.
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Upgradesystem is nice, but the game itself is not. Just too confusing, saying this as having been ranked worldwide number 2 on one of the Frantic Levels. And btw, if u r looking for a really good shoot-em up, there u go!