Comments for Dream of Pixels PROTOTYPE

avatar for Jaundice
Jaundice

Nov. 8, 2012

Under rating threshold (show) Hot damn, when I first saw this I was like "Well it's a prototype, I'll check it out and move on" Looked at the clock, played for about 15 minutes straight, got to level 7, 17,000 points, and was pretty surprised at how simple and fun it is. I'm a tetris fanatic, and I always like seeing new takes on the old classic. I think with improved visuals and improved move recognition algorithms, this could be very well polished and ready for sale on mobile markets, great job here! Love the concept, and I think with a finalized execution, this game would succeed - it's one of those "Why didn't I think of that?!" type games (as I'm a programmer and mobile developer myself).

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(12)

Developer response from zigah111

Wow, thanks, so good to hear! Really appreciate this, and those improvement ideas were our thoughts exactly almost a year ago :) - so we have polished the visuals, we have improved the move recognition algorithms, and it's just days from release on iPhone and iPad. You can check on the improved visuals in the trailer: http://www.youtube.com/watch?v=kkLRuKFC7gY but you will have to check the move recognition improvements yourself. :) Thanks again, for making my (and the whole Dawn of Play team's) day! :)

avatar for grid
grid

Nov. 7, 2012

Under rating threshold (show) Feels like a larger board than the iPhone version. I don't feel the same sense of urgency either. It probably just takes longer to ramp-up the difficulty.

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(5)

Developer response from zigah111

It is larger. Larger even then on the iPad - this here is the "classic" 10x20 grid. It most likely does take longer, the curve has been improved since. Or time flies when playing the final Dream of Pixels. :)

avatar for ABulletForFree
ABulletForFree

Nov. 7, 2012

Under rating threshold (show) It seems like your algorithm for move recognition is a bit buggy on the far right side, I saw many moves I should have been able to make, but were never offered them. It was most irritating when I was relying on those moves and waiting for the specific pieces, and when they came, could not complete my plan. Great concept though! Keep up the good work.

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(2)

Developer response from zigah111

Yeah, sorry about that, we ironed that out in the final. And thanks, much appreciated!

avatar for Schorscher
Schorscher

Nov. 7, 2012

Under rating threshold (show) nice concept. after 30 seconds of confusion its a fun and innovative game. there might be some problems with the game not recongising every possible move, sometimes i wasnt allowed to click a part which i thought should be valid

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(4)

Developer response from zigah111

Thanks! Yea, we fixed a lot of that recognising in the final Dream of Pixels, added support for T-spins, L-spins, wall-kicks and such. This prototype, though, supports just the basic rules, so some times it may seem a bit rigid on which tetromino it allows or not. I'd love to get some screenshots from you (or anyone!), if you care to, about what you're expecting to be allowed! Thanks!

avatar for reajitt101
reajitt101

May. 16, 2014

Under rating threshold (show) IT SUCKED BALLS

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(1)

avatar for sordid1975
sordid1975

Nov. 8, 2012

Under rating threshold (show) Had no idea how to play for about 10 seconds, then fell in love with it. This is a real gem!

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(2)

avatar for hirsh39
hirsh39

Nov. 23, 2012

Under rating threshold (show) #1 with a bullet!

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(1)

avatar for bastischo
bastischo

Nov. 7, 2012

Under rating threshold (show) fun

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(1)

avatar for efealacamli
efealacamli

Jan. 1, 2013

Under rating threshold (show) Reversing the game mechanics of tetris is a genius idea! Nice GUI and perfect gameplay. Great game!

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(0)

avatar for Liamsnorthstar
Liamsnorthstar

Nov. 13, 2012

Under rating threshold (show) Great game...same complaint," Gimme the line piece!" lmao...awesome addictive game!

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(0)

avatar for paboo
paboo

Dec. 22, 2012

Under rating threshold (show) Love this game! Bought the iPad game afterwards and still like this version a lot better. Can we have this simple board with extra rows in the iPad game as well? Oh... and save some local scores on iPad game as well... don't require us to use the feint.

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(0)

avatar for franzkaspar
franzkaspar

Dec. 7, 2012

Under rating threshold (show) I'd love the option to see the next stone - just like it's possible in the classic version.

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(0)

Developer response from zigah111

I thought about that, but it's mathematically quite a hard problem. Had a version with the next shown, but there was a new game over condition, when it wasn't possible to detach it from anywhere - it was really hard core, so I haven't published that one (yet). :)

avatar for Djasper
Djasper

Nov. 14, 2012

Under rating threshold (show) How do you pause??

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(0)

Developer response from zigah111

Hey, Djasper, sorry, no pause, had it on my TODO, but didn't make it in. I hope I will be able to update it with the pause button and auto-pause on switch, too. In the mean time, we just launched the final on iOS today, and that one has a pause button. :P :)

avatar for Roki123
Roki123

Nov. 7, 2012

Under rating threshold (show)

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