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"The tiling is the death of this game." Oh, please. I got through it just fine. It's a fine game, it feels a bit dated, especially having come out post-Portal, but it's fine.
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I like seeing a difficult game - it seems like a slightly new twist on the portal concept. I just really wish I could zoom out to figure out my plan of attack instead of having to memorize the parts of the board I can't currently see...
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ok, i am stucked at third lvl where I have to jump (or double jump even if I don't even know how to) and make portals just to climb a wall...this meant to be a logic game or a skilled-headache one? I didn't get it
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Pigs can go backwards through the arrows? Would've been a nice piece of information to have. Because of the unprecise controls I figured I had to loop the pig in level 6 to get it through. Because who'd think that the game rules don't apply to the pig?
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Please, do remember that some people don't have qwerty keyboard : either offer two sets of keys or let users select whatever they are used to...
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In the next level, open portals vertically, not horizontally to travel from down to up and from to down even if you don't see the ending zone.
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To get to the 2nd area I already had to jump inside a solid wall to proceed. Pretty sure there is no other way to get to the end. Is that intentional?
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Stuck already in what may be the second area. I can't figure out a way to get over or between the tall walls. Been playing for quite a while trying over and over and now I am frustrated and not having any fun. In addition the clumsy controls needed are making my hands hurt.
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The tiling is the death of this game. I don't knowwhere my portals will land exactly because the tiles are segmented, If I aim for a square in the middle of the floor, the portal will appear slightly left of that.
Additionally the portal shot, which is a pixel, really isn't clear to see while looking around.
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Yeah, everything I didn't like about portal, in compact form. Sorry. It's nice to see something that's not an idle game, but this one's not for me.
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adaptable controls needed for this to be playable for me and others with different key configurations. adding the arrow keys as move options would help a lot also
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lol thanks to glitches i left the pigs every time, i never had to use the pigs, this game would have taken way longer if i had to
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Good concept, but just way too much jank. I got frustrated not because I couldn't find the solution, but because there was so much janky controls involved.
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Here is the trick to momentum loops and beating level 5. It took me a bit to figure out. You have to build up momentum by repeatedly jumping off a high platform, portaling through the low point, and making a portal behind you to go through so that you end up coming out of the high platform again. Then you portal through the low point again and repeat the cycle until you have enough momentum that you can get over the obstacle. You lose momentum whenever you go through a portal.
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The automatic movement in air was so noticeable that it threw me off entirely with the first jump, at first and I was more concerned with it than the game itself and playing. As one always does, whenever something is wrong/annoying I figured it out before going forward. Some quick testing showed that the game tries to align you with the square pattern of the gameworld. Now I hate it! Interferes with chaining jumps as the game moves you off-kilter with what you were aiming for, causing a wobble when you try to compensate. Handholding that fails at it is even worse than handholding. What if i want to stand beside a portal on a one square width area?! Removing control from the player is a big fat NO. Player control is the most important part of a platformer. Introducing involuntary air movement mechanics is a shitty thing to do and not explain why. Overall good ideas brought down by partially shit controls.
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I must be missing something simple - how do you get the pig to jump with you to areas beyond, so you can have him stand on the button? I create a portal and he goes through with no bounce. I can't do the back and forth jump with the pig as he closes the portal and either I am stuck on on side (ending my loop) or I go through before him and he gets stuck. Any tricks as to what I am missing?
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Wait, you can't even use arrow keys? Just for right handed people then. Seriously, it's not that hard. They've got arrows on them! It's what they're for!
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I can't give a good rating to a game where the main difficulty comes from controls. It just is not fun to try the same thing over and over when you already know what you need to do, but controls just make it hard to execute.
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An important thing to know is that your character is drawn to the portal mid-air, so don't oversteer it. If you're stuck, just try to get as high as possible: the pig chamber can be done by just looping over everything (although I don't recommend it).
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Why does my character move wherever he wants mid air? The game idea isn't bad, but that trait alone makes it really upsetting
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Great game! Added some extra difficulty by using a mouse pad:) one thing to be improved though (in my opinion), make the controls changable. I pressed the Q key accidently halfway through a level and that's just sad:(
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Had to refresh the page at the tutorial right after acquiring the p.i.g. because it suddenly stopped doing anything. Hell of an oversight you're asking me to overlook.
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@greg this is quite hard for a medium badge, in my opinion. Why not make it hard instead. Like, I usually don't rage quit whenever I'm going for a medium badge.
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At the screen with lots of "thank you" I actually felt happy and teared up, ehh how soft can a man be... loved this game!