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There are definitely multiple ways through a puzzle, considering I've used momentum loops to skip the majority of the maze stage. :p
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So frustrating... I nearly completed the Jump+ level, and accidentally returned to the menu. I now have to go back to the start of the level, and I can't get through now :-(
Seriously: DON'T USE THE "Q" BUTTON FOR THE MENU! IT GET'S KNOCKED TOO EASILY!!!!!!
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It would be nice to tell people that in order to finish a level, you have to walk off the screen. There is no "exit" door.
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The tiling is the death of this game. I don't knowwhere my portals will land exactly because the tiles are segmented, If I aim for a square in the middle of the floor, the portal will appear slightly left of that.
Additionally the portal shot, which is a pixel, really isn't clear to see while looking around.
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Jump+ was a little frustrating, as I was initially trying to gain momentum using the arrows and the gap in the middle. Instead do your loop to the left of the arrows then when you have enough height go right to the first group of arrows and bounce over to the next, then you'll sail over the final block.
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Found the pig too frustrating to deal with, so I just built up enough momentum using loops to skip all the puzzles. I wish the pigs snapped to grid like the character does, that would make it way easier to deal with. It was annoying having a pig between two tiles that you couldn't get across.
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adaptable controls needed for this to be playable for me and others with different key configurations. adding the arrow keys as move options would help a lot also
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When the "WAD" keys are used for controls do NOT use "Q" for the menu. It is too easy to bump the "Q" and loose all progress. I recommend you change it to "M" for menu.
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Having the "Q" key for quitting to main menu is such a pain, as I have caught it so many times when pressing the "A" for left. Could you use a different letter to get back to the Menu, like maybe "M"?
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For everyone stuck after it tauntingly says "you're not doing so badly after all", you need to use momentum to get up. That should be told to you in the tutorial or something.
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Here is the trick to momentum loops and beating level 5. It took me a bit to figure out. You have to build up momentum by repeatedly jumping off a high platform, portaling through the low point, and making a portal behind you to go through so that you end up coming out of the high platform again. Then you portal through the low point again and repeat the cycle until you have enough momentum that you can get over the obstacle. You lose momentum whenever you go through a portal.
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How is this a medium badge? I can't get my pig through on stage 5. I don't consider myself the worst at puzzle games, but I spent more time than I care to admit trying to figure out the pig mechanics. By the other comments, I see I'm not the only one.
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Controls are BAD. The combination of grid placement, moving screen and aim-while-moving controls make it a dexterity game not a puzzle game. 2/5.
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Good concept, but just way too much jank. I got frustrated not because I couldn't find the solution, but because there was so much janky controls involved.
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Two things I want to add. Having Q next to the arrow keys is NOT cool. Second, due to the way some pointing devices work with Flash and Chrome clicking exactly as you want is sometimes very hard or even impossible. I am playing with the dongle from a Thinkpad and I always have to skip playing some games that need moving and clicking at the same time. The simple solution is to add a key for fire, like space or whatever. Thanks.
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An important thing to know is that your character is drawn to the portal mid-air, so don't oversteer it. If you're stuck, just try to get as high as possible: the pig chamber can be done by just looping over everything (although I don't recommend it).
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This game is just annoying, not worth playing for a lot of people. I don't say that because it's bad, i say it because it's made in an outdated way (firing with mouse and moving with wsda) that a lot of people literally can't work with. My touchpad refuses to click while moving in order to do the "loops" required in level 4 onwards
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Boy one little tap either left or right when jumping and you lose the entire momentum you were building up by missing the portal opening. Doesn't help that as your falling your screen moves while trying to line up with portal you just made causing you to miss your opening.
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Games great, main problem I see is how precise you have to be to go through your portal, which also doesn't always go exactly where you point it to go, other then that, neat idea
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Hint: The companion pig can go the wrong way through Arrow tiles. So get onto the other side and open a path for the pig to walk through.
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This game ceases to be a puzzle at the Jump+ level. I know how to beat the level, but due to the moving camera (let me keep the camera static vs shifting left/right), clicking the mouse outside of the game boundary (get better handling for that), and the controls... this game has stopped being fun at this point.
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Stuck already in what may be the second area. I can't figure out a way to get over or between the tall walls. Been playing for quite a while trying over and over and now I am frustrated and not having any fun. In addition the clumsy controls needed are making my hands hurt.
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'You really really want to avoid this arrow, i mean it'
Wow this must be some sort of secret.
all the way back to the start
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Great game! Added some extra difficulty by using a mouse pad:) one thing to be improved though (in my opinion), make the controls changable. I pressed the Q key accidently halfway through a level and that's just sad:(
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@greg this is quite hard for a medium badge, in my opinion. Why not make it hard instead. Like, I usually don't rage quit whenever I'm going for a medium badge.
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@Kasic pig follow portals but on 2 conditions: 1) on grey bricks when you move away from pig and leave the portal open, and most importantly 2) When you shoot a portal on arrow blocks, pig Will immediately follow no matter if you move or not.
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The clunkiness of the pig's movement combined with the short portal time makes this game a test of patience and ridiculous timing, rather than puzzle-solving.
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This is a pretty neat concept, I finished the whole game, but the controls are wonky at best. Steering the pigs at the end proved to be based on luck.
At times, the pig would enter the portal alone. Others, the main character would...
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On level 5, at the first pillar with arrows you need to just jump through a portal that will take you to the other side (the first red switch) and as you jump through shoot another portal at the SAME SPOT so the pig also joins you on that side. After that the rest is easy, just remember that your pig isn't guided by the arrows (your portals will take him straight to you, but if you went through them they would take you right back to him).
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You need to let the player know 1. where the end of the level is 2. that pigs can go through arrows backwards (nobody would guess that) 3. that you don't need the pig to get to the end of the level. It's super annoying when you waste time in a game because the creator didn't give you the instructions they should have. Also, the pigs control shitty. Could be a cool game with more levels and more attention to the player's experience and continuity, but for now, average : /
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@cornhuskmaster: I'm one of those who use the left for the mouse and the right for arrow keys. Just the way I do things, I suppose. Nothing wrong with that.
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Why in the world would you make the 'Q' button return you to the menu in a game where 'WASD' are the main movement keys?