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I think people are not seeing the beauty of this game. There is no fluff. It's just a test of skill and endurance if you want to get a decent score. I grew up in the 80's in my local arcade and games like this bring me back to that time. As far as it being "art" or not remember this: Some of the greatest works of art are of the plainest things: Flowers by Van Gough, the Mona Lisa. Very plain subjects but done in a great way. That's how I see this game. The great music doesn't hurt, either.
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very funny!To fit kongregate medium player needs upgrades,achievements,replayable levels,in game description of enemies:D
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Agree with abyssoft's 1st comment but not the rest. I'm not a game developer, I'm "just" a "traditional" artist (that means I use paint, kids :-) but I know timed competitions can stimulate creativity, force innovation, and sometimes just provide the kick in the butt some of us creative types need to stop thinking and start working. Whether anyone likes the results or not is almost beside the point. Having said all that ... my response to the game was that the concept was too much "inside the box" to be interesting. Another 500 hours of coding won't change that.
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Considering that the screen was full of enemy fire 5 sec's after I started I'd say needs balancing and some sort of progression 2/5 as is. oh and just because you can schlep something together in 3 hours doesn't me you should. all of these speed coding challenges just result in mediocre game/projects that if they had been given the proper time and attention would have been something great.