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When will more quests be added? None have been added in so long and many people stop playing after they run out of quests. Some additions would certainly boast the game's longevity, and more might be inclined to invest in premium.
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its really annoying that you don't get revived most of the time, so i think you should get a reward or something from reviving people.
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umm...why did I just lose my shovel after using it to clean up part of the safehouse? Why do I need that particular shovel anyway!?
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i played this game for the first time and liked it. then i seen that every time oyu move a block you lose sp so i thinkl this game is fine but its kinda another pay to win games rather than a earn to win games so if the sp would regen faster and the loots would be like 24 hours then 72 hours then it would have a 5/5 but for now 3.75/5 good game though
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According to the rules of demand and supply, as well as price inelasticity, the price for a item should only be high if the demand for it is high, in all the zombie movies you see, nobody goes for the arrows its always the guns n ammo, thus arrows are not in high demand. THEREFORE, the price of arrows should be dirt-cheap. I honestly don't give a fudge about the new lowered rates for getting arrows back BUT, at least make it so that I can afford my arrows. PLEASE. PLEASE. 10 dollars per arrow is not cool. Not cool guys.
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The sp cap, should go up a certain percent or a certain number every few levels or so. I am finding myself, having to wait a couple of days just to do a few quests and log. Then go back on to train and log back off.
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Is there an XP bug? I notice that I get 0 xp after some big fights. Previously, I had thought that low enemy levels meant no xp, but I found that this was not the case. Could the reason be that the enemies burned to death instead of being dealt a killing blow by me? Is it meant to be this way? Hate using so much SP and getting no XP in return!
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You fight against a raider that has just opened fire at you...after the fight you rummage through his body and find 32 x 9mm bullets. The question is, where's the DAMN GUN ? WAS HE THROWING THE BULLETS AT YOU ???
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Keep the 400% SP regeneration forever! We, players of Zombie Pandemic, are tired of having to stop playing the game when you're in a critical point! All of us never liked an Energy System - or anything close to it - in a game.
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so I'm curious, how many of us are actually PAYING $$ out of our pockets to play this game, and spending $$ buying Premium Items?
And of those who are "supporting this game", how many feel you're getting your money's worth?
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The developers should make it so that each time you lvl up your Sp refills all the way instead of giving us such a small amount.
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could you pretty please make accurate hit chances? i dont care if my accuracy goes down to an actual 70% if thats my actual chance of hitting the zombie, but it is highly frustrating when i have over 80% and i miss three times in a row, and it happens frequently. at 80% i should only miss 2 in every 10 shots not every 5 in 10 shots, so please change the hit ratios so that they are actually accurate
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I liked the old "on death" sounds better... also....a rabbit that sounds like that when dying?....*6 hours of crying in the shower*
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(Pt II)...Or maybe PP could have introduced a player trading system that we've been hearing about from the very beginning. But No. Instead, "durability" is brought in. which just meant all loot you find is half as good as it was. But you could mix and match your outfit, though. As long as you didn't want anything actually "armor"-like. "I know! you know the armor options we have in the game? like the Armored Wanderer gear or Armored Defender or Armored Juggernaut gear? Let's take 75%-85% of that OUT OF THE GAME! Yeah! that is a real "forward move" in developing a good mmo game! The armor AND weapons (remember the boomstick?)that made the game interesting in the first place just POOF! disappeared.
or new missions. Or clan roles like "builder" that don't work. Clan leaders have no control over safehouse building and placement....
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"The most common assault rifle in existence, the AK-47 was designed by Mikhail Kalashnikov as a cheap, automatic weapon that was both easy to produce and simple to use. Legendarily reliable but not infallible, the AK47 will still lose accuracy and even jam if you don't take care of it" Look at the price... o_O wut da fuq
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its a bit annoying that Weapons are so expensive and rather deep into infested/higher level zones you spend more time putting your character into work than actually playing just so you can afford ammo or first aid items
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I think there should be a way of trading with other people, like for example, You run low on hunger and dont have any food, you can ask your friends or clanmates to give you some. Be good to have.
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Hey ZombiePandemic, you posted this 3 days ago, we've tried out your beta and posted/upvoted comments. How about a reply or two? It would be nice if you acknowledged you were working on the scrolling issue.
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I enjoy the new layout, though it did take a little getting used to, however, there are two problems. One, the loot button to see all lootable objects has gone missing, which many people are asking for. Two, the search button is gone, and now the info is automatically added to the journal, which is all well and good, but how can the info help us if we don't get to see what it is without trawling through the mountains of data we acquire over time?
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Anyone else hate the changes to the UI? Why remove the loot button so I need to click and close each loot location? Some loot spots are covered by entrances to buildings/subway so they are impossible to loot. The arrows for transitioning to another area need to be clicked in the right spot in order to work. Also, why get rid of zombie stats?
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methinks the XP penalty for losing a fight is a tad high. I mean,20%XP.. come on...at least up the % for escape then.
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There should be a trading place and system in this game so that we can trade and buy stuff that players can get....u know stuff that r needed for somethin
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Now that the game is going belly up, it would be nice if they released an offline version for download. A shame for all this work to go to waste :(
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Along with what Vitor said, I believe at a certain tech level should allow you to build a cart of some kind that would hold more weight, and reduce the sp needed per block.
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So i see the SP regeneration got updated and i would have hated to play this game before that. I get to play for 10 minutes and then i have to wait 10 hrs to play for only 10 mins again. This game is way too addicting for that. Make SP items more available or just take it out, its the only turn off from the game and its a BIG one.
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Window should be worked out, as already stated. Twas a major problem here, especially on my laptop.
Game loads funny, almost as if there's a catch in the coding or something. Not to mention the weird "mini-reload" issue that keeps happening, glitching parts of the map into battle scenes and the inventory.
Just feels like it could use some work...
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With all honesty, I do like the layout and how you can move area to area more smoothly. It is a little confusing at first, but a little exploring it was pretty simple to grasp. The one thing I do prefer keeping, as another player mentioned, is the loot button on the side to see all loot-able objects.
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(Pt. III)...but it's all water under the bridge now, isn't it? water that is rising up and will soon wash the bridge away once and for all. You had a voter system and a test server, but you didn't listen to the voters and the difference between the test server and any other ZP server was non existent. Most of us long-term players saw this coming. We told you it was coming. Well, TRIED to tell you, anyway. I just wonder if/when ZP will be gone from the ZP main server also. (and when Kongregate says "ZP is gone by may 31, they don't mean gone ON may 31st, they mean BEFORE may 31st. remember Bigpoint games saying something similar?
you had potential, ZP. Too bad you didn't let us players help you become successful. oh well. There is always Mutant Badlands, right?!? hahahahahaahahaaha......
see ya in the funny papers-
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so it seems ZP (and from the sound of it, Pixel Pandemic altogether) is folding. First, Bigpoint Games drops ZP. Then Paypal and ZP stop collaborating. Now Kongregate and ZP are folding. What had the potential to be a very good (and profitable) game is following the Dodo and the Thylacine into the abyss. So many players were into ZP, and so many players became quickly frustrated with ZP. The average length of time a player would play ZP until they got bored/frustrated/quit was around 2-4 weeks (and that is a liberal estimate).
Maybe if there were a way for clan members to communicate (But there IS a chat on the main server! - ridiculous. so many glitches in just the chat alone made it impossible to use. Same with the "instant Messaging" on ZP. It never worked at all. ...(to be cont.)
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waking up in a zombie infested city without memory, i said to myself things can't get any worse..
i thought it was just rhetorically...
i now see kongregate mistook it as a challenge...
and i got killed by a rat...
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i really dont find it great with the whole swarmed thing, it just gets fustrating to be killed by two lvl 6 zombies that you just cant seem to hit, the only thing that bothers me with this game is the fact that you never really fight the zombies, its a lose lose, unless its like 2 zombies and you have an automatic weapon, if its more then five, i always lose, im lvl 49 and i have decent weapons, but when six low lvl zombies swarm you, you could have the best weapon in the game, you just cant hit them with it, that is really terrible, and actually makes me wish to stop playing this game, because its like teasing me, it seems like a good game, but the combat needs improvment