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Bayrbars : like in every rpg you start weak and gain power (but actually it's not that hard to kill zombies from the very start if you learn to use retreat and healing items intelligently, only groups of several raiders, bears and athletic fast zombies have to be avoided).
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DEVS MAKE THE FOLLOWING UPGRADES ASAP PLS:
1) A fullscreen button (fit to screen)
2) Bring back the loot menu icon (shows all lootables). You kept the icon on insides of buildings but omited from the street
3) Bring back the top survivor of all time chart! It's gone!
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THIS IS A EPIC GAME THO I THINK IT NEEDS BLOOD OR MORE AND IT ACTUALLY REMINDS ME OF A MOVIE CALLED JAB TAK HA JAN X3 XP XD
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so what happened to the chat and high scores? ever since ZP changed to the horrible new UI, the chat seems awfully empty and the high scores have yet to be updated...also, what's up with the lag in typing with Kongregate? i have to t-y-p-e- r-e-a-l-l-y s-l-o-w-l-y for it to register each letter i type...
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I enjoy the new layout, though it did take a little getting used to, however, there are two problems. One, the loot button to see all lootable objects has gone missing, which many people are asking for. Two, the search button is gone, and now the info is automatically added to the journal, which is all well and good, but how can the info help us if we don't get to see what it is without trawling through the mountains of data we acquire over time?
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With all honesty, I do like the layout and how you can move area to area more smoothly. It is a little confusing at first, but a little exploring it was pretty simple to grasp. The one thing I do prefer keeping, as another player mentioned, is the loot button on the side to see all loot-able objects.
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methinks the XP penalty for losing a fight is a tad high. I mean,20%XP.. come on...at least up the % for escape then.
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Yeah... old layout is better , you dont have 130 technical thingy to craft some item , can loot menu and many things... Old layout is better but proved it with no sp when enter building :D
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Well , there's a bug here .... i craft armored duelist faulds and what i get is armored duelist gloves.... idk what happen
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This new change I thought was going to make this game more fun made it worse. The layout is very confusing for old players, the training menu doesn't pop up when it is finished, technical skill is needed to craft now, which I find disappointing, there is no loot button and we have to find what can be clicked on now, map doesn't show what percent of being attacked when moving, store menus are inconvenient, and prices have been altered crazily. The only thing they made easier is that it doesn't take SP to enter a building. I still prefer(a lot) the old layout.
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i finally collected all the materials i need and now you're giving me the "more skills required" message? what the hell man. i am crafting for one and half weeks without any problems, now what is this?
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This is ridiculous! I can't buy anything, the new layout is confusing, and I was lucky just to find the entrance to my safe house. I think the developers just shot themselves in the foot with this new change.
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when i said make it better i didnt mean make it worse now there are less loots and we have to waste even more energy finding supplys if this is the future update fix these things -more loots -more energy regen
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Love new interface. We don't need a high screen anymore, just your normal wide flat screen is enough. :)
Although, they should put back the "search" button, it saves much time.
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Since when do I need to visit a location before I can fast travel there? As if I wasn't clicking enough . . . .
I don't hate the new layout. How's that for praise?
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hate the new interface we are fored to use...(isn't this just the test server?!)....way too many bugs for me to warrant wasting any more time on. i'll continue to play if the old interface is brought back, but until then, see ya.,..
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Anyone else hate the changes to the UI? Why remove the loot button so I need to click and close each loot location? Some loot spots are covered by entrances to buildings/subway so they are impossible to loot. The arrows for transitioning to another area need to be clicked in the right spot in order to work. Also, why get rid of zombie stats?
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i played this game for the first time and liked it. then i seen that every time oyu move a block you lose sp so i thinkl this game is fine but its kinda another pay to win games rather than a earn to win games so if the sp would regen faster and the loots would be like 24 hours then 72 hours then it would have a 5/5 but for now 3.75/5 good game though
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i think enthus is rigth but further just make the sp bar a bit bigger like the premiuem becomes what you normally get
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The game looks pretty interesting and all... but the UI is just bad. Horizontal scrolling, overload of information on a postcard-size screen. Bad overview.
Maybe I'd play it if those problems were fixed...
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Hey, I was just wondering... are you currently working on the player-turned-zom aspect of this game, or are you not doing that after all?
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when i click "location" it puts me back near the apt and i see this message that i finished the tutorial. i was last at the college.
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That awkward moment when you need cash for a new shirt, you sell your old one, and you realize you can't afford a new one. Now I have to fight zombies in a bra -__-
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According to the rules of demand and supply, as well as price inelasticity, the price for a item should only be high if the demand for it is high, in all the zombie movies you see, nobody goes for the arrows its always the guns n ammo, thus arrows are not in high demand. THEREFORE, the price of arrows should be dirt-cheap. I honestly don't give a fudge about the new lowered rates for getting arrows back BUT, at least make it so that I can afford my arrows. PLEASE. PLEASE. 10 dollars per arrow is not cool. Not cool guys.
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Nazrak, if you want to recustomize you character, you need to go to settings (under menu) and scroll all the way down. Once finished, click save. Congratulations, you have altered your character.