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Komentar nutshell

Komentar dan ulasan game

Ballchan

Jan. 12, 2018

0

can we just have some better controls like wasd or arrow keys?

Bit Blast

Jan. 04, 2018

0

By the way, I'd like to add, you make some of my favorite games on Kongregate and it's awesome to see you diversify!

Bit Blast

Jan. 04, 2018

1

Hey, the game was fun and has good music. That's two great parts of a good game. The big deal with this game is that it doesn't have meaningful progression early on. The first few level upgrades are weak, and don't do anything worthwhile for players that can't aim well (like me). The enemies are small and very unpredictable which makes the game hard for players like me. After getting all the upgrades though, the game was fun and I was easily able to beat the boss. I just felt like I cheated. I never got past level 4/5 until I had a couple of the last upgrades, and then I literally could not die and beat the boss without a scratch

This game is fun, but the balance is pretty bad. I can easily get Medical scientist on the very first life. There's nothing to it and there's not really any progression. After one or two resets the game became pretty pointless since the Karma you earn is linear but the karma needed to keep up the upgrades is exponential. I'm getting 300M karma per reset and buying one thing that makes little to no difference

Balasan Developer

Thank you for the feedback. I'll try to balance the game better in the next update.

Holyday City Reloaded

Sep. 26, 2017

0

Please add buy next 50, since the boosts in the beginning are all per 50

Balasan Developer

Thank you nutshell for sharing your thoughts with us! I have forwarded your suggestion to the Development Team for you :)

Superballs.io Preview

Sep. 02, 2017

1

Shot multipliers are cool by the way, but there are so few pockets, and far between that i've only gotten x3 once and i wasn't able to use it.

Superballs.io Preview

Sep. 02, 2017

0

Okay so the game is interesting but the upgrades are lackluster. I would like to see an upgrade that tells you where my ricochet is going. Maybe the more points i put in the more preview i get. Secondly, the physics of being hit suck. I could be tossed around and never even get a chance to move. Make it a set cooldown, and make it visible to all players. Transparency is key.

Balasan Developer

Hi nutshell, I will consolidate a reply for your two comments into this one. As for shot multipliers, thanks for the feedback on them. We will look into reorganising the map sections and generation to help make the pockets on those map sections more accessible from different angles. Hopefully that should solve your issue. As for the upgrades, you'll be happy to hear that we are already in the process of implementing a much more expanded system that we think won't be luckluster. Thanks for the feedback about being tossed around. We are aware of that occurrence and are looking into a middle ground fix that would prove fruitful for all players. Thanks, ~Rhys

Opus Mortem

Aug. 09, 2017

1

Also, can we please not have this game be as slow paced as STE? That game was unbeatable. If you ask anyone here in K+, we're much more likely to buy kreds for a game that's fair and has fair content instead of a slow paced cash grab that's only possible if you pay obscene amounts of money

Balasan Developer

Thanks for the feedback Nutshell! Thank you very much for taking the time to analyze the game. In the latest patches we have added some elements that should smooth the curve of difficulty.

Opus Mortem

Aug. 09, 2017

5

This game has no learning curve. It throws you into superspeed. Give the player some sort of health bar/lives mechanic. Reward the player for doing well like a combo that increases the value of souls. Maybe instead of throwing the player into a full bar of souls you could start with 2 souls per second increasing over time and multiplier level.

Idle Glow Bugs

Aug. 04, 2017

0

there's nothing really idle about this game. It just plays itself. Set white to auto spawn and that's it

Idle Hacker

Jul. 10, 2017

0

5/5 first thing i tried was the k-code

Yesterday's Tomorrow

Jul. 10, 2017

10

Secondly, life isnt always handy dandy. Life throws wrenches at you left and right, and this assumes that everything goes fine every year, that i have investments. I think you should be able to start from different walks of life.

Yesterday's Tomorrow

Jul. 10, 2017

6

I dont think this is possible to fail at all. I mean you can literally try to max out your debt and you'll still pay it off with a minimum wage job all your life.

Endless Training 2

May. 31, 2017

0

Not sure if this was intended, but the first rebirth is super boring. put 150 points into power and the rest into speed and still levels 90-100 will take well over a half hour without any meaningful upgrades?

SPACEPLAN Prototype

May. 09, 2017

-3

Why did you decide to go with different graphics for the PC version? I like the set up of the currently kinetigen and hud

Dogs Vs Homework

Apr. 14, 2017

66

It takes way too many button presses to start a class. Can you make it simpler? Instead of Attend>Subject>Info>Confirmation can you just make it 4 subjects in the attend window, and the info/confirmation is 2nd, or maybe just a quick select class window?

Balasan Developer

The classes UI is still undergoing some major changes - particularly adding more classes to attend to, so it's in the process of getting overhauled.

STE:Save the Earth

Mar. 03, 2017

0

@bananamama Is there a difference?

Idle Mage Attack

Feb. 24, 2017

1

Honestly the game would be fine if i had to just come in once every couple hours to enchant and run the dungeon. But i'll never really be able to enchant through idling alone

Idle Mage Attack

Feb. 24, 2017

41

For a game with Idle in the title this game is far from idle. There's no idle progress. The Lantern of Recovery is useless after about 3 runs. If you removed the concept of manual recalling and lantern of recovery completely this game would be idle, but the amount of active intervention this game needs to progress stops it. It should just be called mage attack because there's very little idle about this game.

Balasan Developer

Hey there, thanks for the feedback! In this game, while Idle: you earn Spell XP, you collect Power, you finish Research, you Reclaim Power, and you earn Wisdom. Game progression most definitely continues when you leave. While the game may not be as "Idle" as you'd like, it is certainty more Idle than 99% of video games, so I think the title is suitable. If you want to play actively, you progress faster than if not - but that doesn't negate the Idle components of the game. Cheers!

Five-Leaf Clover

Feb. 17, 2017

6

@khraz just buy a new green clover and breed up again