Analog — An experiment in game creation
oleh Chasetastic
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Analog — An experiment in game creation
Tag untuk Analog — An experiment in game creation
Deskripsi
HARAP BACA SEBELUM BERKOMENTAR. — Sebuah eksperimen? Apa? —. Aku mulai membangun Analog tapi kurang motivasi untuk lanjut. Jadi aku bilang ke diri sendiri, “Chase, kenapa nggak biarin semua orang bantu kamu?”. Selama aku membuatnya, aku akan upload versi baru ke Kongregate setelah dikerjakan, dan tugasmu adalah berkomentar dan berbagi opini, ide, dan masalah. Bahkan bisa bantu ubah alur cerita kalau kurang cocok. Walau aku punya visi, ide dan konsep selalu bisa diperbaiki atau diubah. Aku ingin membangun game yang sangat rapi dan tidak terasa setengah jadi. Eksperimennya adalah bagaimana game dipengaruhi saat kamu, konsumen, menonton dan mengomentari proses pembuatan developer. Baca di bawah untuk tahu lebih banyak tentang gamenya: — Gaya/Genre —. Point and click/drama. — Mirip —. Seri Submachine. Salah satu seri favoritku di platform atau media apa pun. — Plot —. Selamat datang di Analog. Di tahun 2014, semuanya digital, tidak ada lagi jejak analog; tapi seorang pria yang pindah apartemen menggunakan teknologi lama dan tanpa sengaja menemukan rahasia mengerikan. (Info lebih lanjut segera hadir.)
Cara Bermain
Arahkan atau klik untuk mengetahui lebih banyak info tentang objek atau untuk menjelajah.
Pembaruan dari Developer
New as of 07.23.09
• New tabs (how are they?)
• 20 px of padding around the frame
What to do in this version
• Try out lighting in apartment. Notice that the lamp tells other objects’ shadows to toggle when light is turned off/on.
• Test out navigation in hallway. How are the tabs working? Did you notice them and know what to do with them?
What I’m working on now
• More detail in hallway
• Letter on box
• Keeping light state in apartment when leaving
• Building plot and working on storyline
• Better door sound
• Better feedback when nav tab is clicked
• Preloader
I need your input on
• …how the letter should work. Hover to read? Click to read? As suggested, click to read, it is!
• …the tab/navigation design (hallway). Would the keyboard arrows work better for an uncluttered design? Or a combination? Or just keep the tabs?
Komentar
Pokelover727
Nov. 03, 2009
You should have the player click on the letter, Have the letter zoom in, saying that the world is going to end blah blah blah, and that he must find the world's last remaining analog clock and Destroy the clock before it reaches midnight on New Years. The Character The finds some map/ to do list (kinda like instructions) And first he has to go to the town square. when he goes out in the hallway he heres a morse code tap "· · · — — — · · ·" (Morse Code for SOS). The character is then tempted to find out where the noise is coming from before going down in the lobby. He finds a locked door(a closet), but he can't open it. You then have to go to the apartment and you go back to the box. You find a swiss army pocket knife that you so happenly missed. You go back, and you use the knife on the door. inside the closet is a old timer who may be of some help. he knows a lot of the history about what this is about. Hope you can use my idea!!
haradyl
Apr. 04, 2010
adding to pokelover
He should climb up a set of stairs into an attic and looking out see big ben
Chasetastic
Mar. 13, 2010
I have a new version with the letter, but I'm working on the design of the letter right now to make sure it's readable yet stylized. I'll be using this design in the game more than once so I want to make sure it's set.
username6
Nov. 25, 2009
Input: I think that you should keep the tabs and click the letter to read it.
Chasetastic
Nov. 14, 2009
@Pokelover727 Not exactly the plot I was going for, but thanks for your idea!