Battle Raven

Battle Raven

oleh ChrisP_K
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Battle Raven

Rating:
2.6
Dirilis: June 08, 2010
Terakhir diperbarui: June 08, 2010
Pengembang: ChrisP_K

Tag untuk Battle Raven

Deskripsi

Battle Raven memperkenalkan kisah seorang fresh graduate dari Battle Raven Mercenary Academy (BRMA). Asal-usul kelompok ini belum terungkap, mereka hanya diketahui meninggalkan planet asalnya dalam kondisi tergesa-gesa. Karena membutuhkan anggota baru dan sumber daya, para petinggi memutuskan lebih baik memberi makan lebih sedikit orang dan fokus pada potensi. Dalam pencarian kekayaan dan kemajuan teknologi, para Raven menemukan peluang sempurna. Sebuah kerajaan besar sedang mempertahankan wilayah terakhirnya dari Invasi Borgon. Para Raven setuju membantu mereka bertempur, dan di sinilah peranmu untuk membereskan semuanya.

Cara Bermain

1) Kendalikan kapalmu dengan mouse + tombol SPASI untuk Nova Discharge. SHIFT atau KLIK MOUSE untuk menembak. ATAU. 2) Gunakan tombol (ARROW atau W,A,S,D) untuk mengendalikan kapal, SHIFT untuk menembak dan SPASI untuk melepaskan nova discharge.

Komentar

0/1000
xSindyx avatar

xSindyx

Jun. 08, 2010

4
1

it's ok. nothing remarkable and the perma-death seems a little harsh, though i suppose that may be intentional. Also, if I have 1x lives, in most games that means I have one more try, rather than indicating I'm currently on my last life.

ChrisP_K avatar

ChrisP_K

Jun. 09, 2010

1
0

Continuing the prev post:

About randomness... gah I used a bit of random velocity X and Y on the split asteroid function and I see "Complete Randomness" in a post. Obviously the guy didn't feel like giving it a second try. People have bad days :) and it seems like bashing on other's people work make them feel better.

Hit me!!!
The game's soon forgotten, stick with the asteroids/base defender/ (no randomness in there assured) or w/e makes your day. I see fun my way and I stand for what I believe in. Now I can only wish I gather the strength and AS3 knowledge I need to sequel this S$%T to a level 7+ difficulty only, tones of semi-bosses to fill the level time... boss adds, and only move-target array based maneuvering for enemies (Chopers in Sonic-Wings for example).

Cheers!
God Bless.

ChrisP_K avatar

ChrisP_K

Jun. 09, 2010

1
0

Edit: Do me a favor and DON'T POST or RATE unless you passed through LEVEL 7. THANK YOU.
If you post add clearly in there: "I passed through level 7 and I" ... hate it/love it w/e it.
Please regard the rest as simple whining from I can't do it or I'm too good for this and I get bored quickly.

I built the game in such a way that it ain't too hard on noobs and that seems to be the major "flaw" that people complain about. They get bored and I am to blame.

TheBuck avatar

TheBuck

Jun. 08, 2010

1
0

This is far from fresh as far as Shmups go. The enemies and and lv design are to generic for mt taste. Not being able to pick your starting ship in a shmup is a huge no no to anyone who loves shmups. The one thing I do like is the perma death.

Izmejojo avatar

Izmejojo

Jun. 08, 2010

2
1

Meh, bad game is bad game. Complete randomness on powerups. Nothing for info on any of them. Just random enemies dropping big ball things that bounce around the screen. A shield bar that randomly goes up and down, or damage is messed up. Get hit by the same unit, one time die instantly, next time take 15 hits and I'm still okay. No real direction for the game either. 3/5