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Emeralds vs. Smaragde

Emeralds vs. Smaragde

oleh ChristianLonsing
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Emeralds vs. Smaragde

Rating:
2.6
Dirilis: April 12, 2013
Terakhir diperbarui: April 14, 2013
Pengembang: ChristianLonsing

Tag untuk Emeralds vs. Smaragde

Deskripsi

Lavanir LePupu, manusia burung cendrawasih yang licik, gerombolan Ninja Kuning yang mengerikan, dan bola batu raksasa yang ganas hanyalah beberapa rintangan yang harus dihadapi para Pahlawan Kaphornia dalam usaha mereka mengumpulkan sebanyak mungkin zamrud berharga dari kuil Mayo sebelum melarikan diri dengan berani dalam game cerita lempar dadu ini. Dalam mode klasik kamu bisa menggunakan poin takdir untuk melempar dadu tambahan, sedangkan di mode standar kamu akan menghadapi Minigame Labirin. Mainkan Minigame di versi STAND-ALONE! Seru lho! :-).

Cara Bermain

Story Mode: Mouse. Minigame: Tombol Panah. Tips untuk Minigame: * Setup tidak selalu adil, manfaatkan yang ada. * Jangan lupa kamu selalu bisa mengaktifkan kunci selama 20 langkah. * Di 10 level pertama kamu hanya perlu mengumpulkan 1 dadu untuk lanjut ke level berikutnya. Dadu di pojok kanan bawah biasanya paling mudah diambil.

Pembaruan dari Developer

Apr 26, 2013 5:08am

=Walkthrough=

In order to successfully play the whole story, choose the normal difficulty level and play the Story Mode in the “Classic” version. A normal difficulty means that the heroes need 2 successes in most of the challenges. So when the dice from the initial roll show at least 2 successes, the hero has succeeded and doesn’t need to spend Fate Points. If on the other hand the initial roll comes up with no successes at all, it is better to not waste a Fate Point, because rolling 2 successes with the 3 extra dice is unlikely. The heroes have enough Stamina Points to survive a couple of failed challenges. Only if the initial roll comes up with 1 success, you should spend a Fate Point.

The Stealth and Charisma challenge have to be faced by one hero and they require 3 successes. Pick the hero with the best skill value for this task. As a matter of fact try to start the adventure with at least one stealthy and one charismatic hero.

In the “Standard” version the difficulty is raised by +1, so in order to succeed at a challenge you will most of the time have to challenge fate. Technically speaking you can do so in each and every challenge, but the Labyrinth Minigame gets more and more difficult, so it might be a better idea to endure some failures in the beginning of the adventure in order to succeed in the later stage when emeralds are at stake.

Komentar

0/1000
wlerin avatar

wlerin

Apr. 13, 2013

2
0

Is this... is this a game running the FATE system? O_o

ChristianLonsing
ChristianLonsing Developer

In its unplugged version it is a similar system, but has a set number of attributes, which allowed it to be made into a computer game. Hopefully "Emeralds" will be the first in a series with more and more added game functions. If you want to have a look at the unplugged version in all its splendour, you can do so here: http://www.freelancer-rpg.de/Kaphornia.html.

Millismarwa avatar

Millismarwa

Apr. 16, 2013

0
0

I like it, but it's quite difficult!

wlerin avatar

wlerin

Apr. 14, 2013

0
0

On further review though, the similarity is only superficial.

wlerin avatar

wlerin

Apr. 14, 2013

0
0

Well, FATE 2.0 was basically just a framework for designing your own homebrew system, which seems to be more or less what this (flash) game is using. The unplugged rules look a little different, but I haven't had a chance to examine them in detail. And of course you're the expert on where your inspiration came from.

Kaifish avatar

Kaifish

Apr. 13, 2013

0
0

Yes! Made Top Socre! ^^

Nice little game. Sound gets on my nerves, but the story is funny.