SPACEOFF

SPACEOFF

oleh ChuckDries
Laporkan bug
Laporkan Game
Loading ad...

SPACEOFF

Rating:
2.3
Dirilis: May 17, 2014
Terakhir diperbarui: May 17, 2014
Pengembang: ChuckDries

Tag untuk SPACEOFF

Deskripsi

1) Cari teman. 2) Tembak dia (atau dia). SPACEOFF adalah game arcade shooter lokal 2 pemain yang sangat kompetitif dengan dukungan gamepad. Mainkan dengan berbagi keyboard atau tingkatkan pengalaman dengan kontroler xbox. Saya selalu merasa komunitas PC kekurangan pilihan game multiplayer lokal, jadi saya mencoba mengisi kekosongan itu. Ini adalah game cepat dan seru untuk dimainkan bersama teman saat ada waktu luang. Cepat dan sangat kompetitif.

Cara Bermain

*Layar penuh tidak berfungsi karena cara Kongregate menanamkan game. Jika ingin main layar penuh, kunjungi "chuckdries.com/spaceoff":http://chuckdries.com/spaceoff*. Pasang gamepad dan tekan a saat diminta untuk bermain dengan gamepad. Jika tidak, kedua pemain berbagi keyboard. Dukungan penuh gamepad hanya berfungsi di Google Chrome.

Pembaruan dari Developer

May 18, 2014 3:26am

New in version 1.4.2:
-CHANGED Increased damage done by bullets
-CHANGED Increased damage done by collision with planet

Komentar

0/1000
nyxtemplari avatar

nyxtemplari

May. 18, 2014

2
0

Taking screenshots of this game's descriptions so when people ask why I shot my friend, I can show them that its what the game told me to do

camo5 avatar

camo5

Jun. 02, 2014

1
0

oh goodness, you could make a game out of trying to control both craft yourself. so taxing.

ChuckDries
ChuckDries Developer

I'm working on an update that provides a more comfortable control option

Razornz avatar

Razornz

May. 18, 2014

0
0

Is that proper inertia physics I spot when shooting and moving forward after thrusting? As in, the bullets slow you down because it's decelerating you slightly with every shot?

ChuckDries
ChuckDries Developer

haha unfortunately it's not. I wish. Bullet velocity is instantaneous when it spawns and is always constant. That being said, the original version of the game had realistic, space-like "an objet in motion will stay in motion" movement physics. When you stopped accelerating you continued moving at the same velocity indefinitely, you needed gas to steer, and if you rotated without gas you would just spin while moving the same direction. It was too hard to control the craft. Without friction to slow the craft down there was no max speed so eventually both players would end up bouncing uncontrollably quickly around the room in a ridiculous and hilarious manner, and any attempt to gain control would just add to the overall speed and make it worse.