Swords And Claws
oleh ColonelLazuli
Swords And Claws
Tag untuk Swords And Claws
Deskripsi
This is a game developed under a nudist/naturist perspective [Nudity is here depicted as something completly normal and is explicitly presente througout the entire game.], set in a fantasy world inhabited by anthropomorphic animals.
A Young cat named Nicholas, retuning home from his morning training, finds out that his family and friends got kidnapped, and now he must face lots of challenges and enemies with the help of new allies to get them back!
Cara Bermain
Move: A and D
Jump: W
Attack: J / Numpad 4 / Mouse Left Button
Swap Character: L/ Numpad 6 / Mouse Right Button
Defend: L / Numpad 5 / Mouse Middle Button
Camera Size: Up and Down Arrows
Komentar
casimodo
Aug. 07, 2019
you can kill enemies with the first character without them reaching you, if you just spam attack a bit away from them. Is that supposed to happen? Also, the controls don't seem perfectly smooth, for example, when you want to jump, and can not make it to the upper level (maybe this is intended for a small extra challenge?). The time between death and replay could be shorted. Last but not least, I think it's an overall nicely put platformer, with a story and different objectives per level. And I hope it gets past the filter, since it is naturalising the human anatomy in a non exploiting way.
kitty_tc_69
Aug. 12, 2019
Enemies can multi-spawn, making it impossible to proceed. Jumping needs to be better as well, it's all to easy to fall short and it gets frustrating. You have a good start here though, you just need to polish it more.
NathanMouse
Aug. 21, 2019
I was liking the naked furry game but the unresponsive attack/defense controsl and not being able to easily tell which pits are progress and which are instant death did me in. Also, hit detection on spikes is TERRIBLE.
Maat_Mons
Oct. 05, 2019
5: Killing enemies kind of takes a while. They come back each time I die. And it's pretty easy to die in a random pit or something. Eventually, I just gave up on fighting enemies. I don't want to go to all the work of killing them, just to have to kill them all over again if I misjump later. So I just ran past most of them.
6: I think an enemy that has become hostile should remain hostile for a little while after you leave their agro radius. As it is, they stop chasing you quite abruptly. Hitting enemies with ranged attacks should probably trigger them to chase you.
7: If a falling enemy lands on top of another enemy, it just kind of freezes in midair.
8: There is one location where there are enemies spawn right on top of a flag. This can lead to a chain of deaths as you get semi stun locked by them as soon as you respawm.
9: On one occasion, the number it showed me for enemies killed was negative.
Maat_Mons
Oct. 05, 2019
1: I feel like the platforming only really works when zoomed out. This probably undermines what you were going for with the nudity.
2: Coins seem finicky on when they'll let me pick them up. Sometimes, I'm clearly right on top of them, but they remain uncollected.
3: I feel like the animations for attacking and taking damage really need more frames. On both the characters and the enemies. It's really hard to get a feel for when enemies are about to attack, when I'll be ready foe a second attack, and when I'm about to be done being stunned.
4: Some of the death pits are shallower than falls I've taken and lived in the normal course of platforming. For verisimilitude, maybe they should have spikes, sharp rocks, cacti, lava, or whatever?