Tank'd
oleh Darkslider13
Tank'd
Tag untuk Tank'd
Deskripsi
TOLONG AKU INTERNET! Ini adalah game kecil yang masih dalam pengembangan, dibuat di kelas pemrograman. Game ini belum selesai, tapi aku butuh komentar yang membangun. (Update) Tekstur baru, ada masalah dengan spawn dan AI, tapi kamu bisa menembak dummy.
Cara Bermain
ASDW -> Bergerak. 1234 -> Ganti Senjata Alternatif. Klik Kiri -> Tembak. Klik Kanan -> Tembak Alternatif. Spasi -> Pasang ranjau
Komentar
RaphGP
Dec. 07, 2011
Battle tank 3D!!! AWESOME LOVE IT, make 200 levels and i'll buy it
petesahooligan
Dec. 07, 2011
6) Partner up with an artist that understands UI design. You'll save yourself a TON of time, learn a lot about collaborations, and ultimately create a better game. (Lots of people will give a great game poor ratings because the programmer/developer thought his art was fine.) 7) Fix the little things, like the tank moving faster than the shells. 8) Consider the architectural structure you'll need for graphical features, like tank tracks, muzzle flash, smoke effects, and so on. KEEP IT UP!
petesahooligan
Dec. 07, 2011
Okay, well... lots to cover. 1) Intuitive, traditional movement would be better. "Up" to move the tank forward with left and right to steer, rather than up to move up, left the move left, and so on. 2) The turret should follow the mouse. This is a tank and the primary conceit is that the turret can move independently of the chassis. 3) Although you are clearly focusing on the fundamental movement and "play technique" of the game, you will eventually need to establish a reasonable collision system. It seems a bit off just yet. 4) Don't worry about the setting. It's obvious you spent some time on the modeling and scenery, but leave this stuff alone until you address #1 and #2. 5) If you want to get advanced, the tank should feel heavy. You can accomplish this through some momentum tutorials.
Sniper_1940
Dec. 21, 2011
nice
jgebi
Dec. 07, 2011
there seem to be no enameys add that and could be fun