Giant Walking Eye

Giant Walking Eye

oleh DirtyCoffee
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Giant Walking Eye

Rating:
2.9
Dirilis: March 12, 2012
Terakhir diperbarui: March 19, 2012
Pengembang: DirtyCoffee

Tag untuk Giant Walking Eye

Deskripsi

Invasi Bumi. Tingkatkan walker-mu. Hancurkan umat manusia. Giant Walking Eye adalah game lari jarak jauh yang menempatkanmu sebagai eyebot alien, melangkah melewati 25 kota besar dunia. Gunakan laser dan misilmu untuk menahan serangan manusia yang menyedihkan saat cakar-mu memanen daging mereka demi kebaikan spesies alien. Saat kecepatanmu meningkat, kamu akan mendapatkan perisai kuat yang melindungimu dari tank, bazoka, dan helikopter.

Cara Bermain

Pilih kota untuk diinvasi. Setiap kota punya tujuanโ€”menghancurkan tank atau helikopter, mengumpulkan manusia, atau mencapai jarak tertentu. Bunuh tentara bazoka dan tank dengan lasermu. Panen manusia lain dengan membiarkan mereka lewat di bawah walker-mu. Daging mereka akan menjadi uang untuk upgrade. Jika kamu terkena saat kecepatan di atas 30 m/s, perisai akan menyerap benturan. Di bawah 30, kamu akan mati. Ledakan Mothership bisa membantumu bertahan dari serangan paling dahsyat di Bumi! V untuk menembakkan laser. C untuk misil (jika sudah terbuka). Tombol panah atas/bawah untuk mengarahkan misil (jika sudah terbuka). Spasi untuk menembakkan ledakan Mothership (jika sudah terbuka). P untuk pause game.

Pembaruan dari Developer

Mar 12, 2012 11:04am

v 1.04 โ€“ Added Upgrade button to Score Screen.

Komentar

0/1000
Evergod41 avatar

Evergod41

Mar. 12, 2012

13
1

Several suggestions: 1) The laser crystal upgrade is completely useless and simply takes up space, which I can guess was it's sole intent, I'd much like to see it usable. 2) In the early levels there isn't any real eye-catching component to the humans that can actually do anything, sure there's the kinda large grey block they carry, but several times (when I was actually paying attention) I've been hit by something I thought was just another mg wielding rabble-rouser. 3) The rate of 'flesh' gain seems much too low to me, though that's something that would take many testing and testers to do. And 4) That transition sequence, with the eye, is that really necessary? sure it kinda lends to the name, but they aren't actually in the game... it just takes too long to go from the, two, screens of the menu that regular players will actually look at.

kaiwoklaw avatar

kaiwoklaw

Mar. 12, 2012

7
1

Doesn't it seem like the missiles need some kind of aiming indicator? I always miss if I have to manually aim at a helicopter.

kaiwoklaw avatar

kaiwoklaw

Mar. 12, 2012

7
1

I would like to be able to go to upgrade screen from city end screen.

DirtyCoffee
DirtyCoffee Developer

Done.

AArdias avatar

AArdias

Mar. 12, 2012

14
3

good but need weapon fire by mouse

CRAZYOWL avatar

CRAZYOWL

Mar. 12, 2012

5
1

I felt that this could have real potential........ a little more control available to the 'thing' . More control over the laser would be a great start. Good.

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