Sacré Coeur

Sacré Coeur

oleh DrGeraud
Laporkan Game
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Sacré Coeur

Rating:
2.8
Dirilis: January 27, 2013
Terakhir diperbarui: January 27, 2013
Pengembang: DrGeraud

Tag untuk Sacré Coeur

Deskripsi

- Kamu adalah seorang Ksatria dengan pedang luar biasa yang bisa menangkap hati dan harus menyelamatkan putri (dia CANTIK!). – Kamu harus mengumpulkan hati orang yang lewat, tapi hanya yang dibutuhkan putri! – Pukul orang yang lewat di zona pedangmu untuk mengambil hatinya. – Tapi jangan sakiti siapa pun yang hatinya tidak diperlukan, atau semua orang akan kabur dan kamu tidak bisa menangkap hati selama beberapa detik. – Kamu punya 15 detik untuk menyelesaikan setiap permintaan, CEPATLAH! Dibuat saat Global Game Jam 2013 dengan Scirra Construct 2

Cara Bermain

Layar judul : SPASI UNTUK MULAI. – Kiri / Kanan : Bergerak ke kiri / kanan. – Spasi : Pukul semua orang yang lewat di zona pedangmu (di bawah ksatria)

Komentar

0/1000
hok0003 avatar

hok0003

Jan. 27, 2013

1
0

When I click outside the game area (to turn down the volume, rate the game 4/5, or leave this comment) I can't continue playing unless I refresh the page.
Also, the option to mute a game is generally preferred.
Finally, since the goal is to get a high score (I assume), it would be good to implement API.

DrGeraud
DrGeraud Developer

API is now implemented ! :D For the lost focus thing, it is really weird (It happened to me too). I'll see if I can do something about that. Thank you for your feedbacks !

tenchi avatar

tenchi

Jan. 27, 2013

1
0

A few suggestions: 1) it needs translation for those of us who don't know french; and 2) there needs to be some kind of point to it, meaning "how do you beat the game"... just my opinion though.

DrGeraud
DrGeraud Developer

1) Message received. We're working on the translation, we just need to rework a few assets for it. 2) I don't get your point, sorry. :[ The point of the game is to get the best score possible. In our original plans, we had a storyline with a witch demanding hearts for releasing the princess, but the Global Game Jam was too short to implement it. Thanks for the feedbacks. :]