Tough Growth Demo

Tough Growth Demo

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Tough Growth Demo

Rating:
3.3
Dirilis: March 29, 2018
Terakhir diperbarui: April 08, 2018
Pengembang: FeatherHatGames

Tag untuk Tough Growth Demo

Deskripsi

Game mouse-only yang mudah dipelajari namun sulit dikuasai. Makan bentuk yang lebih kecil untuk tumbuh lebih besar dan hindari peluru untuk melewati berbagai level yang semakin menantang dengan pertarungan bos intens di akhir. . *Rilis penuh segera hadir. (Direncanakan 1 Juni)*. Berlangganan newsletter kami dan kamu akan mendapatkan cerita petualangan saya dan freelancer audio saya serta pembaruan terbaru seputar game eksklusif untuk Komunitas Tough Growth! . "berlangganan di sini":https://toughgrowth.com. Jangan pernah berhenti tumbuh, . --Sabooo . Feather Hat Games

Cara Bermain

Mouse!

FAQ

Apa itu Tough Growth Demo?

Tough Growth Demo adalah game idle incremental yang dikembangkan oleh FeatherHatGames di mana kamu mengelola dan mengembangkan koloni makhluk slime.

Bagaimana cara bermain Tough Growth Demo?

Di Tough Growth Demo, kamu memperbanyak populasi slime dengan menghasilkan sumber daya, meng-upgrade slime, dan membuka kemampuan baru sebagai bagian dari mekanik idle game.

Apa saja sistem progresi utama di Tough Growth Demo?

Sistem progresi utama di Tough Growth Demo meliputi menaikkan level slime, membeli upgrade, dan membuka skill baru untuk meningkatkan produksi sumber daya dan pertumbuhan koloni.

Apakah Tough Growth Demo menawarkan mekanik idle unik?

Ya, Tough Growth Demo menampilkan makhluk slime yang berevolusi dan sistem upgrade bercabang, memberikan pemain berbagai cara untuk mengkhususkan dan memperluas koloni slime.

Siapa pengembang Tough Growth Demo dan di mana bisa memainkannya?

Tough Growth Demo dibuat oleh FeatherHatGames dan tersedia sebagai game browser di Kongregate.

Komentar

0/1000
aawood avatar

aawood

Mar. 30, 2018

2
0

Cool cool on the name change :) For the final patterns... OK, let me be clear. I know the final boss is passable, I beat the game before my comment, but it took a few dozen attempts. In some, it felt like, at your biggest, there wasn't *quite* enough space to fit between some waves of lasers. But I could be wrong about that! It could just be really tight, that's fine. What I'm more sure about is that there were situations where, when you're in position to pass one set of lasers, the next can come aligned right where you are, without space to dodge that laser without hitting the ones you're squeezed between. Unless there's some gaps in the patterns I never saw, and some tell to show where to go, I'm nigh-certain that certain (many!) patterns are just not possible. But's lets say I'm wrong about that too, what I'm absolutely, 100% sure of is: the difficulty spike from the rest of the game to the final boss is a cliff.

FeatherHatGames
FeatherHatGames Developer

Thanks for the clarification. Updated the bossfight bullet patterns. How does it feel now?

f1shydids avatar

f1shydids

Jun. 07, 2018

1
0

I know this is a demo but the boss is way too hard. I played the main game and had a lot of fun then saw the demo and checked it out. there were numerous problems like going back a level each time you lose but those were minor in comparison to the boss. although at the start it is a fun fight, near the end you get way too big to avoid the attacks and another problem i found with the boss is that the game never tells you if you can eat something so normally i go and eat all the squares then the other things but at certain parts of the boss it delays spawning the pellets so i think i can eat the next hexagon when in reality you are nowhere near when you can eat it and die. another problem is that sometimes on the spam sections you are forced to go away from the corner you are hiding in for the highest chance to survive and then killed without time to escape.

aawood avatar

aawood

Mar. 29, 2018

1
0

I like this a lot; should maybe be a little clearer that's it a demo for an in-development game, and that boss is pretty unforgiving (I'm fairly sure a lot of the possible final patterns are literally impossible), but yeah, good work.

FeatherHatGames
FeatherHatGames Developer

Thanks. Contacted Kongregate support about a name change to Tough Growth Demo to improve clarity. I'll see what I can do about the boss. PS: the final patterns are not impossible.

SkorpionGemini avatar

SkorpionGemini

Mar. 30, 2018

1
0

I enjoyed that. Needs badges :) 5/5

FeatherHatGames
FeatherHatGames Developer

Thanks, we'll see what we can do about it. Make sure to share the joy with your friends :)

draketheduck2 avatar

draketheduck2

Jul. 18, 2021

0
0

i cant enjoy it if i keep tumbling down a level everytime i die