Star Fall
oleh GoldenGearGames
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Star Fall
Tag untuk Star Fall
Deskripsi
Awalnya dikembangkan untuk kompetisi 'High Velocity' Experimental Gameplay Project Mei 2010, game ini tentang bintang jatuh yang mulai redup. Tangkap Mimpi dan Mimpi Emas untuk kekuatan bintang sambil menghindari Mimpi Buruk. Rainbow Dreams punya efek acak seperti bintang super besar, pelindung Nightmare, dan ekor pelangi.
Cara Bermain
Gunakan mouse untuk bergerak dan kumpulkan mimpi sambil menghindari mimpi buruk dalam game super cepat ini.
Pembaruan dari Developer
Reviews:
Rock Paper Shotgun
http://www.rockpapershotgun.com/2010/05/31/harder-better-faster-stronger-starfall/
Kotaku
http://bit.ly/9tYwSf
Komentar
Tsara
Jun. 12, 2010
Way to fast to actually have any kind of strategy. You basically can't react fast enough to do anything other than just let the game scroll along. Decent enough concept for a simple game, but needs more (other than the speed adjustment).
Selva
Jun. 12, 2010
Hmm... Paralax scrolling. Mouse control (sluggish), Bits moving to fast to deal with. What is experimental here? The mosaic lok is cool though.
YaGames
Jun. 12, 2010
This was written for the High Velocity competition. http://experimentalgameplay.com/blog/2010/05/may-means-high-velocity/
It met its goals.
GoldenGearGames
Jun. 12, 2010
One strategy that was suggested but not part of the original design is to occasionally take a hit from a nightmare to slow down and regain control.
Blue101
Jun. 12, 2010
(first!) well this was not even really wroth my time :(