Necropolis
oleh GregoryWeir
Necropolis
Tag untuk Necropolis
Deskripsi
Ms. Lilian Trevithick, petualang wanita dan teknisi uap radikal, datang ke Necropolis Ao yang terkenal untuk mencari petualangan dan harta karun yang katanya tersembunyi di bawah tanah. Dia akan menemukan jebakan licik serta perlengkapan berguna untuk membantunya bertahan. Bisakah dia melewati level 25 dengan selamat? Setiap permainan berbeda!
Cara Bermain
Tombol Panah untuk bergerak, Z untuk menggunakan alat menonaktifkan jebakan, X untuk minum tonik kesehatan paten. Temukan tuas di setiap lantai dan lewati Level 25 untuk menang.
Pembaruan dari Developer
Update 12/13/08:
Finally fixed a long-standing bug that would result in the game failing to display the next level.
Fixed labels for body slots on end screen.
FAQ
Apa itu Necropolis?
Necropolis adalah game eksplorasi dan puzzle berbasis browser yang dikembangkan oleh Gregory Weir, di mana kamu menjelajahi kota misterius para arwah.
Game seperti apa Necropolis itu?
Necropolis adalah game petualangan puzzle dengan elemen roguelike, menampilkan eksplorasi, cerita lingkungan, dan puzzle yang menantang.
Bagaimana cara bermain Necropolis?
Di Necropolis, kamu mengendalikan karakter yang menjelajahi ruangan-ruangan saling terhubung, memecahkan puzzle, menghindari jebakan, dan menemukan rahasia untuk maju di necropolis.
Siapa pengembang Necropolis?
Necropolis dibuat oleh pengembang independen Gregory Weir.
Apa saja fitur unik dari Necropolis?
Necropolis memiliki level seperti labirin, petunjuk samar, eksplorasi non-linear, dan suasana misterius yang mendorong pengamatan serta eksperimen yang teliti.
Komentar
ZeichiVos
Oct. 21, 2010
This person is going into a highly dangerous underground tomb with... loafers, a sundress, a night cap, and tweezers. Does anyone else see a problem with this?
DuskRaven
Jul. 07, 2010
Interesting concept. I like that the levels are random; it should make my next playthrough a lot different. I really hope it'll be different - I lucked out very early on and got some "Worn-In Cleats of Science!" that increased my Dodge skill to the point where it was actually safer to step on a trap than to disarm it. There are downsides to randomly generated content....
Atsuiai
Mar. 27, 2011
Pretty fun for a simple game. I would have liked to have seen more traps types as the levels progressed. Also, a correlation between levels and loot quality would be a huge incentive booster. Fun Fact: at Dodge +16, you can run around willy-nilly and never get hurt! :D
Daltinthedagger
Aug. 23, 2010
It has the potential to be a good game except for a few things. Things are too random. Half the times what kills the player isn't what they have done but traps they can do nothing to avoid. The lack of ability to use gold pretty much ruins the urge to do anything but find the switch since over half the chests have gold and the large ones are as often filled with junk as treasures. The lack of control over how the players character develops is another factor in this verdict. The characters build is almost entirely based on luck. There is no difficulty increase as the game goes on and the treasures don't advance either.
In summary the game has too much random and not enough control to even tell whether you died due to you or just bad luck.
jambaree
Jul. 10, 2012
You found "Akward Tweezers (no bonus)" Would you like to replace your "Rubber Gloves of Science (+6 Health, +6 Disable)"? Uhh...