Thrones of Fantasy

Thrones of Fantasy

oleh Hitokirin
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Thrones of Fantasy

Rating:
3.6
Dirilis: June 16, 2014
Terakhir diperbarui: June 24, 2014
Pengembang: Hitokirin

Tag untuk Thrones of Fantasy

Deskripsi

Game Idle Role Playing

Cara Bermain

Bertarunglah hingga ke puncak dan jadilah raja. Jika kamu memiliki +100% drop, itu berarti kamu akan mendapatkan 2 kali lipat peluang normal untuk menemukan item, bukan berarti kamu akan mendapatkannya di setiap pertarungan.

Pembaruan dari Developer

Jun 20, 2014 9:38am

-changed how enemy is picked in higher areas

FAQ

Apa itu Thrones of Fantasy?

Thrones of Fantasy adalah game idle incremental RPG yang dikembangkan oleh Hitokirin, di mana kamu membangun dan memimpin tim pahlawan untuk melawan monster dan mengumpulkan sumber daya.

Bagaimana cara bermain Thrones of Fantasy?

Di Thrones of Fantasy, kamu mengumpulkan pahlawan, meningkatkan kemampuan mereka, dan mengirim mereka ke pertempuran otomatis melawan gelombang musuh, mengumpulkan emas dan sumber daya seiring progresi.

Sistem progresi apa saja yang ada di Thrones of Fantasy?

Thrones of Fantasy memiliki leveling pahlawan, upgrade perlengkapan, dan berbagai cara untuk meningkatkan kekuatan tim melalui sumber daya yang didapat baik saat online maupun offline.

Apakah Thrones of Fantasy mendukung progresi offline?

Ya, Thrones of Fantasy adalah game idle yang mendukung progresi offline, jadi pahlawanmu tetap bertarung dan mengumpulkan sumber daya meski kamu tidak sedang bermain.

Di platform apa kamu bisa bermain Thrones of Fantasy?

Thrones of Fantasy bisa dimainkan gratis di peramban web di Kongregate.

Komentar

0/1000
digitelanimefan avatar

digitelanimefan

Jun. 18, 2014

1444
21

Reorganizing for clarity: Wood: Bunnies & Killer Plants. Leather: Bunnies, and *rarely* rats. Coal: Birds, Slimes, and Phantoms. Iron: Crocodile, Bear. Limestone: Bats. Last crafting item is Callisite, dropped by Callisek's in the sky. Best bet for Copper: Ice area. Coal/Iron/Limestone, head to cave/swamp. Sky area gives this as well, but not as much limestone. Sky area also has Calliseks/Golems, but they are slow to kill.

barbas0trellas avatar

barbas0trellas

Jun. 18, 2014

553
7

I would like to suggest the addition of a map feauture where the player chooses the place he wants to fight( garden caves forest etc.) and the level slider will only make the enemies more difficult. More difficult enemies would have better drop rates for items specific to their respective areas. For example if you are fighting in the caves you can get more enemies that drop coal more frequently and if you are fighting in the forest you get enemies that drop more wood.

Suuljin avatar

Suuljin

Jun. 16, 2014

1025
17

Spells are unlocked at level 10. This is the time you get to add your Skill Points to them too. Skill points are NOT automatically allocated, they just aren't available until level 10. To unlock new spells, level up the previous one twice. On another note about spells, a toggle to set which of them are used in auto-combat would be nice.

turl avatar

turl

Jun. 16, 2014

1350
24

there should be a way to see achievements, current growth rates and how are the changes in items before/after upgrading .... anyway not bad game :)

anon9mous avatar

anon9mous

Jun. 16, 2014

853
27

Just some ways the game could be improved: 1: It'd be nice if the beginning said what strength, defense, etc does. 2: AUTOSAVE! (or at least a more accessible save button) 3: more ways to get income/more crafting things (just the shopkeeper seems silly, maybe you can build buildings with supplies, or help out other people). 4: Maybe a way to actually pick where your stat points are going. Other than those things, I can't think of anything wrong.

Hitokirin
Hitokirin Developer

how you distribute your stat points at the start of the game is how you decide where your stat points go, it auto saves on level up and every 10 mins