Ant Launcher

Ant Launcher

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Ant Launcher

Rating:
3.2
Dirilis: January 25, 2011
Terakhir diperbarui: February 03, 2011
Pengembang: HysteriaGames

Tag untuk Ant Launcher

Deskripsi

Semut suka makanan, dan semut-semut ini tidak terkecuali. Bahkan, mereka sangat suka sampai-sampai membuat berbagai alat khusus untuk mengumpulkan makanan lebih cepat! Dengan meriam semut bertenaga tinggi dan jumlah peserta tak terbatas, semut-semut ini bertekad menyerbu setiap meja piknik yang ada. Arahkan semutmu melewati level dan rintangan dengan 5 power up khusus dan meriam semut mereka untuk mendapatkan makanan yang paling diinginkan. Makanan!!

Cara Bermain

Kontrol Meriam: WASD - gerakkan meriammu. Spasi - tahan untuk mengisi daya meriam, lepas untuk menembakkan semut. **Power up harus dipilih sebelum menembak! Kontrol Semut (di udara): WASD - percepat/perlambat semut dan gerakkan ke samping. Spasi - gunakan power up yang sedang dipilih. E - ganti antara power up utama dan sekunder. R - Reset/Muat ulang ke meriam. Jika tembakanmu gagal dan tidak mau menunggu semut mati, tekan tombol ini untuk langsung mengisi semut berikutnya! Mouse: Klik dan seret mouse untuk menggerakkan kamera. Tujuan: Tujuan tiap level adalah mendaratkan sejumlah semut di meja piknik yang ditunjuk oleh panah. Setelah cukup semut mendarat, kamu lanjut ke level berikutnya. Jika bisa mendarat di makanan di meja piknik, kamu dapat poin bonus! Semakin cepat semut mendarat, semakin tinggi skor. Skor juga akan berkurang jika terlalu banyak semut ditembakkan, jadi usahakan setiap tembakan berarti!

Pembaruan dari Developer

Jan 18, 2011 1:25pm

2/02/11
-New levels! Players can now progress to levels 3-1 through 3-4.
-Bonus rings are now placed throughout every level. Collect as many as you can to boost your score.
-Save feature implemented. Upon completing each level, your progress will be saved automatically! When you return to Ant Launcher, youโ€™ll be able to pick up where you left off.

1/31/11
Added the next set of levels! Players will now be able to progress to levels 2-1 through 2-4! Enjoy.

1/27/11
Added new optional tips and content.

1/26/11
Updated scores. High score lists should now properly track all four level scores.

1/26/11
Updated preview. Updates include:
- New Game Objective: Your goal is to land on the picnic table, and landing on the food will now provide a score bonus.
- Difficulty: Cannon positions and levels have been made easier than the first installment. Give them a try and tell us what you think!
- New features: Added in additional information that players can use to gauge their shots (cannon angle, distance, etc).
- Updated Tips: This section is still in progress, but weโ€™ve updated our goals in each level to convey that the new objective is to land a certain number of ants on the picnic table.

Thanks for the feedback. More updates coming very soon!

01/26/11
Uploaded preview. Enjoy!

Komentar

0/1000
BowWow200 avatar

BowWow200

Feb. 01, 2011

21
0

Great to see that you've taken note of comments. Not enough people do that. This is a great game. Are there any hidden secrets?? Would be great to see some. Can't wait to see what you come up with. Such an addcting game would need many more levels to keep people satisfied though. Very well done 5/5. I'm preempting the finished piece.

Sinael avatar

Sinael

Jan. 27, 2011

16
0

Nice one.

blizzbang avatar

blizzbang

Feb. 01, 2011

18
1

SO MANY POSITIVE COMMENTS BUT E WHY IS THE RATING only 2.83?

jordan50945 avatar

jordan50945

Apr. 01, 2012

4
0

4/5

HysteriaGames avatar

HysteriaGames

Jan. 25, 2011

4
0

Thanks for the responses everyone!

Difficulty has been one of the biggest issues so far. We didn't want it to seem too easy, but it seems we've overstepped that goal. We'll likely be tuning the game to be easier to reach and obtain the food.

Thanks for the ideas and feedback, BowWow200. A few of the ideas you mentioned we're actually considered during development, and will likely make an appearance as we continue to update. The input on controls and difficulty is greatly appreciated, as we want to make our game as fun and creative as possible, while keeping the frustrating aspects to a minimum.