PlinkyPlinky!

PlinkyPlinky!

oleh InfernalLogic
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PlinkyPlinky!

Rating:
3.5
Dirilis: February 22, 2015
Terakhir diperbarui: April 04, 2015
Pengembang: InfernalLogic

Tag untuk PlinkyPlinky!

Deskripsi

PlinkyPlinky! adalah perpaduan manis antara Plinko dan game klik incremental.

Cara Bermain

Klik di area permainan atau tekan spasi untuk menjatuhkan bola, gunakan menu di kanan untuk membeli upgrade. Setelah AutoPlink terbuka, tekan 'A' untuk mengaktifkan atau menonaktifkannya. Tahan shift untuk membeli x10, dan alt untuk x100.

FAQ

Apa itu Plinky Plinky?
Plinky Plinky adalah game idle yang dibuat oleh Infernal Logic di mana kamu menjatuhkan bola ke papan bergaya pachinko untuk mendapatkan poin dan meng-upgrade fitur.

Bagaimana cara bermain Plinky Plinky?
Di Plinky Plinky, kamu terus-menerus menjatuhkan bola ke papan, melihatnya memantul di antara pin, dan mengumpulkan poin yang bisa digunakan untuk meng-upgrade papan atau mendapatkan lebih banyak bola.

Siapa pengembang Plinky Plinky?
Plinky Plinky dikembangkan oleh Infernal Logic dan tersedia untuk dimainkan di Kongregate.

Apa saja sistem progres di Plinky Plinky?
Plinky Plinky memungkinkan pemain menggunakan poin untuk meng-upgrade frekuensi jatuh bola, penghasilan, dan fitur lain, menjadikannya game idle klasik dengan progres bertahap.

Apakah Plinky Plinky memiliki progres offline?
Tidak, Plinky Plinky tidak memiliki fitur progres offline; kamu harus aktif bermain untuk terus mengumpulkan poin dan melakukan upgrade.

Pembaruan dari Developer

Mar 29, 2015 9:02pm

UPDATE 1.04b
-Rebuilt the game with Unity 5.0. Hopefully this will get rid of the issues people were having with the dev console showing up.
-Reworked game saving. I’ve been unable to reproduce the saving issues everyone has been having, but this may work.
-Fixed an issue with Plinkagon Points not resetting properly on hard reset.

Komentar

0/1000
cmfroggy790 avatar

cmfroggy790

Mar. 13, 2015

19
0

@Measure Resetting is very not pointless, it's pretty crucial if you want to progress farther into the game. Yes you will need to still buy Plinkagon points, but a presteige will reset the cost of Plinkagon points back down to the base cost, allowing you to buy much more for a cheaper price. Secondly, there is a Level Completion Bonus that give you bonus gold equal to the last 30 seconds worth of coins multiplied by a percentage equal to the number of times you've unlocked a new level. This means that unlocking all the levels on one run would only give you a 17% level completion bonus, but resetting again and again will allow you to re-unlock the levels and potentially gain a level completion bonus in the thousands. This bonus combined with the cheap plinkagon points will heavily speed up your progress.

InfernalLogic
InfernalLogic Developer

Sic 'em!

dauntless avatar

dauntless

Feb. 26, 2015

41
1

I really enjoyed this game. The upgrades weren't super slow (to me), it kinda depends on how you prioritize them. I'd like to see different, more interesting upgrades, though, with maybe more of an RPG/skill tree aspect to it. Could be cool.

InfernalLogic
InfernalLogic Developer

I'm glad you enjoyed it! I'd love to go super crazy with it - my very first ideas for a plinko-like game was a crazy battle-plinko-dragon-riding RPG game, which would still be pretty rad to make. Maybe some day...

Alansa avatar

Alansa

Feb. 25, 2015

70
3

Future update tips:
1) Upgrade to Zoom Out, creating bigger lvls
2) Every time I purchase a lvl I'd like to see more coins in it, that'd make the upgrades for coin's value to be worth it
3) Add to the "Stats" tab a counter to check how many coins I've picked throughout the whole game
4) Maybe add new updates like magnetizing coins to be attracted to balls or gain cash when balls bump with each other
GREAT GAME SO FAR!!!!

InfernalLogic
InfernalLogic Developer

Bigger levels would be pretty rad, I was trying to keep the time-to-completion short but some huge crazy levels would be fun for sure. Things like that will probably have to wait until the sequel though... I toyed with some ideas to incentivize unlocking levels, which you just remind me of. I was thinking a flat % bonus to all income for each level you unlock, which would persist through resets... Hmmm... Maybe I could add that since people seem to want more replay value :) There's a stat in the stats tab for that - "Coins Hit" Fancy new things like magnets would probably have to wait until the sequel. Thanks for playing!

Muhandes avatar

Muhandes

Mar. 08, 2015

26
1

It is not clear what "Prestige" does. Do you get anything from using it? I have unlocked everything and have 50m$ so the game really lacks purpose at this point.

InfernalLogic
InfernalLogic Developer

Yes, with this game you don't so much "beat it" as "decide you're done with it." When you prestige, you keep your plinkagon points and level completion bonus.

TeoB3 avatar

TeoB3

Feb. 25, 2015

24
1

Could we have an upgrade to give clones a chance to create clones?
It could be really expensive so that it isn't unbalanced, or cheap with an initially very low % chance.
And would it be possible to not end the round until the last clone leaves the screen?

InfernalLogic
InfernalLogic Developer

That's not a bad idea - the clone ball ability seems somewhat underwhelming as it is. Thanks for playing!