Takeover
oleh IriySoft
Takeover
Tag untuk Takeover
Deskripsi
Selama berabad-abad Kekaisaran Rivadis memerintah benua dengan kejayaan. Tapi kini jatuh ke tangan necromancer dan sekarat. Saatnya Takeover dimulai! Pimpin salah satu dari 3 bangsa dalam pertempuran untuk Rivadis di game strategi waktu nyata ini.
Cara Bermain
Ikuti tutorial bawaan.
FAQ
Apa itu Takeover?
Takeover adalah game strategi waktu nyata yang dikembangkan oleh IriySoft di mana pemain mengendalikan faksi yang bersaing untuk menguasai kerajaan fantasi.
Bagaimana cara bermain Takeover?
Di Takeover, kamu memimpin pasukan, merebut markas, mengumpulkan sumber daya, dan bertarung melawan musuh untuk merebut wilayah dan menyelesaikan misi di setiap peta.
Apa saja fitur utama Takeover?
Takeover menawarkan pertempuran waktu nyata, beberapa faksi yang bisa dimainkan dengan kemampuan unik, unit yang bisa di-upgrade, dan mode kampanye di dunia fantasi.
Bagaimana progresi bekerja di Takeover?
Pemain membuka upgrade dan unit baru dengan menyelesaikan level dan merebut lokasi kunci, memungkinkan kemajuan strategis di setiap misi.
Di platform mana Takeover bisa dimainkan?
Takeover adalah game strategi berbasis browser yang bisa dimainkan online di komputer desktop melalui browser web yang kompatibel.
Pembaruan dari Developer
Game update! Fixed in version 1.1.3:
- crash on Level 6 Icedale
- non-working spells causing negative mana
- game freeze when ultimate spell is cast right before the victory
- delayed update of the available squads number
- some spelling is fixed
Komentar
Freaken
Oct. 27, 2012
It would be great if my squad (especially trebuchet) gave up on fighting when I order them to move away
Will add retreat option in the sequel for sure. Can't do much to the current version, sorry.
CovEliteTJ
Oct. 26, 2012
When you upgrade buildings it would be nice if there was a physical change.
Sounds good. Will definitely do it in update/sequel %D
Blue0Dwarf
Oct. 28, 2012
In a game where timing seems to be very important (ONLY thing considered in getting a good rating) it is pretty ridiculous to have the soldiers waste a few seconds walking away from the town they just pillaged, just to have them walk down the road a bit to reenter the town to officially capture it. There is also an issue with respawning units after a team has died on the field, takes unbearabley long to be allowed to train a new squad after one has died. These issues wouldn't be so bad if there wasn't such pressure to cut times at every corner.
Matalito
Oct. 29, 2012
I would enjoy the game more if there were a goal other than just being fast. I want to capture each building, upgrade stuff and all that, but the challenge in this game is based around just rushing the stage. I like the game a lot and its a great start, but if the difficulty could be balanced so that you need to upgrade buildings to beat a level and no pressure to be fast (other than you opponents getting stronger if you are too slow), then I think it would be better. It would bring out the strategy a bit more too I think. Great work with this, and I really look forward to a sequel someday that adds more depth to all this.
Thanks! We won't be able to fix all these issues in the current version already but we will gather all the players' comments and make sure the sequel is better!
pongo_3931
Oct. 28, 2012
Good game. The pathing is a bit messed up. On more than one occasion my troops would come out of their castle to defend and would end up chain fighting to the enemies base, thereby surrendering their puny lives and ruining my dreams of world domination.