Codewelten
oleh JensRasch
Codewelten
Tag untuk Codewelten
Deskripsi
Jelajahi dan rasakan saja
Cara Bermain
WASD untuk bergerak, Mouse untuk mengubah tampilan, klik kiri mouse untuk menyalakan lampu selama tombol ditekan, klik tengah mouse untuk menyalakan/mematikan lampu, tahan klik kanan mouse untuk mengaktifkan lampu sorot, spasi untuk melompat. Jika kamu percaya instingmu, kamu bisa berjalan tanpa tanah di bawah kakimu untuk menuju target. Tapi tetaplah di jalur langsung.
Pembaruan dari Developer
Update:
26.08.2013
Changelog:
– New Secret added
– Different starting position
Komentar
Bloodfather
Mar. 13, 2013
So I've played for about 10 minutes This place is like a maze I want to go back and talk to that guy I met at the beginning even if he is creepy. He's still someone to talk to...Right now I feel..alone..and hopeless. Am I getting the right idea here? Or is there simply something I'm missing? I'm gonna keep looking. And what's with the purple code about the thread? Do I need to figure this out for myself?
I like your reply. But there is no "right" feeling to have.
Kezrek
Mar. 18, 2013
This is a greybox level covered in a screenshot texture with some music, and I keep getting these highly annoying pop-up "Share this with your friends!" windows that break the game. If you want us to feel, you're probably trying to use an idea like Gestalt so the player fills in the gaps with their own perception. That isn't working here because these aren't 'explorative' or 'open...' this is simply a lack of design and substance. As for suggestions, I'd create tunnels, balconies, secret points of interest, and I wouldn't have the player start right next to the only interesting place in the level. It'd be a much better reveal to have the player exploring for a while, feeling the emptiness, then WHOA gigantic creature and a creepy code-textured person. "Feeling" should be a result from playing this game- not an instruction for it.
IsleInTheHeavens
Mar. 10, 2013
I don't think I get it -.-
The atmosphere is nice, although I agree that some more entities/objects to interact with would be welcome.
New secret added.
Kezrek
Mar. 18, 2013
After listening to the monologue presented by the code person, it's obvious there is a great intent here from the creator. But it's not making a game... It's to break the fourth wall and address the player. It's creepy, but boring. Nothing happens while this talking goes oooon and on. Very little of what the character says applies to me personally, so instead of feeling anything, it's more like a low-voiced rant from an Internet troll in an attempt to instigate emotion. Which could work - if it was executed much, much better.
Great feedback!
GabeOliveira
Mar. 11, 2013
crazy lazy game. confused art. what you have to offer instead of asking?