Mars Colonies Demo

Mars Colonies Demo

oleh Kendja
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Mars Colonies Demo

Rating:
3.7
Dirilis: June 16, 2013
Terakhir diperbarui: November 30, 2014
Pengembang: Kendja

Tag untuk Mars Colonies Demo

Deskripsi

[14 Januari 2016]. [ Sekarang game Mars Colonies berikutnya memasuki BETA terbuka. Kamu bisa memainkannya di sini : ]. [ https://www.facebook.com/games/marscolonies/ ]. Bangun koloni paling sukses di Mars. Dengan Sains! Mars Colonies adalah game RTS tentang membangun dan melindungi koloni di Mars. Rekrut kolonis berbakat, bantu mereka bertahan dari gempa Mars, badai debu, dan ancaman lain, serta bangun koloni paling sukses di Mars. Dengan Sains!

Cara Bermain

* Percepat permainan dengan tombol [F]. * Lihat kebutuhan energi dan air bangunan di menu pop-up saat mengarahkan kursor ke ikon bangunan. Setelah menempatkan bangunan baru, sambungkan dengan energi atau air jika diperlukan; pastikan kabel listrik dan pipa air terhubung ke sisi Barat Daya bangunan. Jika bangunan tidak memiliki air/energi, ikon peringatan akan muncul. * Rekrut kolonis baru melalui tombol "HIRE" di bawah tengah layar. Kolonis membutuhkan makanan dan oksigen. * Lihat kebutuhan kolonis di pojok kanan bawah dengan mengkliknya. Kamu bisa mengganti nama atau memecat kolonis. * Atur pekerjaan tiap kolonis di jendela "JOBS". Tidak wajib, tapi bisa membuat koloni dan kolonis lebih efektif. * Pesan sumber daya di jendela "ORDER". Berguna jika kekurangan oksigen atau makanan. * Batalkan mode bangun dengan menekan ESC. * Ganti nama kolonis dengan menekan namanya. * SHIFT+klik – ambil unit dari tanah.

FAQ

Apa itu Mars Colonies?
Mars Colonies adalah game manajemen sumber daya dan strategi yang dikembangkan oleh Kendja di mana kamu membangun dan mengelola koloni di Mars.

Bagaimana cara bermain Mars Colonies?
Di Mars Colonies, kamu mengatur kolonist dan membangun bangunan untuk mengumpulkan sumber daya, menjaga sistem pendukung kehidupan, dan memastikan kelangsungan hidup pemukiman di Mars.

Apa tujuan utama di Mars Colonies?
Tujuan utama Mars Colonies adalah memperluas koloni dengan menyeimbangkan produksi sumber daya, meng-upgrade struktur, dan menjaga kolonist tetap hidup di permukaan Mars yang keras.

Sistem progresi apa yang ada di Mars Colonies?
Mars Colonies memiliki upgrade untuk bangunan dan perluasan koloni dengan struktur yang lebih kompleks seiring kemajuan dalam game.

Di platform apa kamu bisa bermain Mars Colonies?
Mars Colonies adalah game berbasis browser yang bisa dimainkan langsung online tanpa perlu mengunduh.

Pembaruan dari Developer

Jun 19, 2013 12:10am

[1.05]

  • All research points are returned when you cancel not finished building.
  • You can see where building’s inputs are located when placing building. Green – energy, white – water.
  • You can set target minerals for mining by clicking on them.

Komentar

0/1000
Azgara avatar

Azgara

Jun. 16, 2013

919
21

1. My colonists sometimes randomly go into the enemy's base to fight them, for no reason.

2. I zoomed in to play the game, i can't imagine how anyone else could play it without zoom. Make an option to play it fullscreen.

3. Enable targetting minerals like we target bases. Also colonists should always go to the nearest mineral rather than go off into the unknown when there's plenty around.

4. Enable turning the buildings around.

5. I need to know if i'm producing more food and oxygen than what my colonists need. Or how fast they're consuming it.

That's it for now. It's awesome though, deserves a 5/5

stained12 avatar

stained12

Jun. 21, 2013

133
2

This game is underrated, it deserves a 4+ rating and that is an understatement. I like how all colonist have their own strengths and flaws. I would be nice to know the exact numbers: f.e. thick, speed reduced by X %. There should also be a way to skip a certain colonist to hire. I would recommend that you can pay X science to change all colonists to hire. Geotowers have two major flaws: (1) sometimes the best collection of resources is just below it and you have to destroy it and then build it again and (2) it is hard to defend cause it is sometimes far out of base. A solution to both problems would be that once you know where all the resources are, destroying the geo tower doesn't undo that knowledge. This game is really good and has much more potential. Make campaign longer, add single missions, let the player chose difficulty, add defensive towers, make an AI that can build the same things, more units/buildings, ... . 5/5.

Sleepingpill avatar

Sleepingpill

Jun. 16, 2013

569
17

need to be able to rotate buildings, and the output pipes needs to be way more obvious.

T86g avatar

T86g

Jun. 16, 2013

392
18

Nice concept, but:
You should be able to the pipeline ports before placing a building.
If my factories do not produce anything (because the storage is full) they should not use any energy.
Maybe you should get part of the building costs back after demolishing (especially if the building has not been used yet).

skultech avatar

skultech

Jun. 16, 2013

432
24

The most annoying thing in this game is that you need to know the port location for energy and water of every building to actually make a base. You don't even see the locations of it before you build it and this is a serious fault here as it is very very important.

Kendja
Kendja Developer

Thanks, just updated the game. Now you can see where the ports are, when you placing building. Green for energy, white for water.