Mech Front

Mech Front

oleh Kestrosphendone
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Mech Front

Rating:
3.2
Dirilis: June 11, 2011
Terakhir diperbarui: June 12, 2011
Pengembang: Kestrosphendone

Tag untuk Mech Front

Deskripsi

Game strategi berbasis giliran, Mech Front berlatar versi Diesel-punk Perang Dunia Kedua di mana tank berjalan dan piring terbang bermuatan listrik bertempur di Eropa dan Afrika Utara. Mech Front menggabungkan manajemen sumber daya strategis dan penempatan unit taktis, memungkinkan pertempuran waktu nyata.

Cara Bermain

Klik dan seret untuk menyerang, atau pindahkan pasukan dari hex ke hex di peta. Di layar penempatan, klik ikon sekali untuk memilih tipe unit dan klik lagi untuk menempatkan di zona hijau. Kamu juga bisa klik "auto-place" untuk menempatkan unit secara acak. Tekan mulai untuk melihat pertempuran. Gunakan tombol panah untuk melihat posisi terbaik sebelum bertempur. Hanya infanteri, walker ringan, walker AAA, dan gunship lain yang bisa menembak jatuh unit terbang. Menggali infanteri akan meningkatkan jangkauan dan daya tahan, tapi hanya bisa digunakan bertahan. Untuk mengintai wilayah musuh, serang lalu tekan mulai tanpa menempatkan unit, tidak ada penalti.

Komentar

0/1000
Jure avatar

Jure

Jun. 12, 2011

42
3

Nice somthing quite fresh, I like it 5/5 because I think that deserves better score then it has now.

You should make it that you choose how much units you transfer
Button for troops that are digged go out and attack
Some kinda of intel that tells you what the enemy has in neighbouring region so that you know if you need anit-air or what

Improve your game and it will be great

Gizzer avatar

Gizzer

Jun. 11, 2011

51
5

Speed up button. The game is way too slow.

BeardPirate avatar

BeardPirate

Jan. 28, 2017

6
0

Needs a level editor [+] if u agree

klrorca avatar

klrorca

Jun. 11, 2011

35
5

This is really quite good. Thanks!

Ralfo avatar

Ralfo

Jun. 12, 2011

28
5

not too bad, but not too good either. i like the sets of units, and that both side do have different ones. suggestions for improvements: both maps could be better: the strategic maps could be larger and resources on every hex should vary. sort of terrain would be god. the tactical map desperately needs some topographic elements e.g. streets, buildings ... with influence on the line of sight and the line of fire. lastly there could be more control over the behavior of your units. so far 3/5 keep it up...