Sandbox Hero

Sandbox Hero

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Sandbox Hero

Rating:
4.0
Dirilis: January 17, 2014
Terakhir diperbarui: August 12, 2015
Pengembang: Kongregate

Tag untuk Sandbox Hero

Deskripsi

Welcome to Sandbox Hero, this is the first glimpse of our new game! Build a world made of tiles, fight enemies, level up, get new weapons. Oh man!

Cara Bermain

WASD or Arrow keys to move & jump.
Z, K, or Space to Attack
X or L to Dash

FAQ

Apa itu Sandbox Hero?

Sandbox Hero adalah game RPG dan puzzle berbasis browser gratis yang dikembangkan oleh Kongregate, di mana pemain membersihkan dungeon dengan mencocokkan blok.

Bagaimana cara bermain Sandbox Hero?

Di Sandbox Hero, kamu menjelajahi dungeon dengan mencocokkan blok warna untuk mengalahkan musuh, mendapatkan loot, dan maju ke level yang semakin sulit.

Sistem progresi seperti apa yang digunakan Sandbox Hero?

Sandbox Hero memiliki sistem leveling di mana kamu mendapatkan poin pengalaman untuk naik level, membuka kemampuan baru, dan meningkatkan statistik karakter.

Apakah ada level buatan pengguna atau fitur komunitas di Sandbox Hero?

Ya, pemain dapat membuat dan membagikan dungeon mereka sendiri, serta memainkan dan memberi rating level buatan anggota komunitas lain di Sandbox Hero.

Apa yang membuat Sandbox Hero unik di antara game puzzle RPG?

Sandbox Hero menonjol dengan kombinasi gameplay puzzle aksi, progresi RPG, dan editor level yang kuat yang memungkinkan pemain merancang serta membagikan tantangan dungeon mereka sendiri.

Komentar

0/1000
LordBeast avatar

LordBeast

Jan. 31, 2014

2513
45

I have a suggestion, I would love this game, but it's REALLY grindy to get coins, then you get 100 coins and end up with a crap item which really just lowers the mood. it's kinda forcing you to buy gems which I won't. Hopefully you guys will lower the price, or let maps give you more coins.

melzaru avatar

melzaru

Feb. 18, 2014

2222
45

To not force the players to grind for coins, I think that the coin cap should be changed. You still have a max of 20 coins per map, but those coins that are worth more than one shouldn't stop at 25. Instead of, that cap should be deleted. For those who don't know, the "extra valuable" coins are automatictly placed,not by the player, when only a few pepole get them. It increases a lot when it's really hard to get, and I have seen up to +30 coins. Getting one of those it's pointless, because getting that one, which in fact it's still a single coin, fill (and excedes) your coin-meter. That's why the coin- meter shouldn't top at 25.

BlitzStrike avatar

BlitzStrike

Jan. 21, 2014

2379
51

It would be nice to make a daily reward system so you can earn gems

jmtb02
jmtb02 Developer

We've started looking into daily rewards!

ArtixBot avatar

ArtixBot

Jan. 19, 2014

1926
47

After playing the game for a few hours, I can offer a few suggestions: 1) The idea for randomized loot in a game like this is cool, but combat is shallow and all but one enemy poses almost no challenge. 2) The map creator lacks complexity, so levels will eventually all be the same. 3) The ever-present lag. Otherwise, the game seems to have potential, and I hope it improves as time goes on.

jmtb02
jmtb02 Developer

Cool, thanks for the feedback! We're working on combat and lag and other cool features, and your feedback is helpful!

binb12 avatar

binb12

Jul. 09, 2014

1660
42

You should add a challenge system, so you can get gems. Every week, there should be challenges varying from difficulty in sets. Easy, Normal, And hard would give coins, and harder things would give gems. But you'd have to complete a set to get the rewards. + if you actually want this system so we don't have to pay money for gems