Shootorial #8

Shootorial #8

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Shootorial #8

Rating:
4.0
Dirilis: November 04, 2008
Terakhir diperbarui: November 05, 2008
Pengembang: Kongregate

Tag untuk Shootorial #8

Deskripsi

Tutorial pembuatan game Flash tingkat pemula ini membahas penambahan suara, penerapan Kong Stats dan High Score API, serta tips untuk meningkatkan gameplay. Kode sumber lengkap dengan komentar untuk game final disertakan dalam Shootorial ini.

Cara Bermain

Selesaikan Shootorials dan pelajari cara membuat game Flash sendiri!

FAQ

Apa itu Shootorial 8?
Shootorial 8 adalah game tutorial shooter luar angkasa yang dikembangkan oleh Kongregate, menunjukkan cara membuat game shooter arcade klasik langkah demi langkah.

Bagaimana cara bermain Shootorial 8?
Di Shootorial 8, kamu mengendalikan pesawat luar angkasa, bergerak dan menembak untuk menghancurkan kapal musuh yang datang serta menghindari serangan mereka dalam format arcade shooter top-down.

Apa saja fitur utama Shootorial 8?
Shootorial 8 memiliki pergerakan yang dikendalikan pemain, mekanik menembak, gelombang musuh, dan sistem power-up khas game shooter luar angkasa klasik.

Apakah Shootorial 8 memiliki sistem progresi atau upgrade?
Shootorial 8 mencakup upgrade dan elemen skor sebagai bagian dari struktur pembelajarannya, memungkinkan pemain meningkatkan kemampuan kapal saat maju melewati gelombang musuh.

Siapa pengembang Shootorial 8 dan di platform apa bisa dimainkan?
Shootorial 8 dikembangkan oleh Kongregate dan tersedia untuk dimainkan sebagai game browser di platform Kongregate.

Komentar

0/1000
Fantasticalism avatar

Fantasticalism

Sep. 07, 2010

54
1

Wow. I switched from game maker v8.0 to this, and game maker v8.0 is really easy, but takes FOREVER. this is really difficult and doesnt take as long to do something simple. I only have 27 days left of my free trial, then I am definetely saving up my money to buy this :). Thanks kongregate. Without you, I would still be trying to figure out how to start, and I would not know anything about action script. :D THANKS 5/5

Munchitt avatar

Munchitt

Feb. 10, 2011

41
1

To stop the ship from moving off the screen, you can just add an extra condition to the movement ifs, for example: "if (Key.isDown(Key.RIGHT) && _x < 575)" will make it so the ship stops moving right when _x reaches 575 pixels. I used _x < 575 for right, _x > 25 for left, _y > 25 for up and _y < 275 for down and it works pretty well...

Frenchie14 avatar

Frenchie14

Jul. 24, 2011

36
1

I love how the last tutorial has 1/4 as many plays as the first. Guess some people couldn't make it... On that note, congrats to everyone who has completed this awesome tutorial series =)

thegamemaker777 avatar

thegamemaker777

Mar. 29, 2010

56
4

Great tut series 5/5.

FoxyGamers avatar

FoxyGamers

May. 20, 2010

63
5

Thanks for a great tutorial Kongregate, Please add more in the near future.