Archimedes' Labyrinth (WIP)

Archimedes' Labyrinth (WIP)

oleh Lord_Lucien
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Archimedes' Labyrinth (WIP)

Rating:
2.8
Dirilis: January 30, 2013
Terakhir diperbarui: February 11, 2013
Pengembang: Lord_Lucien

Tag untuk Archimedes' Labyrinth (WIP)

Deskripsi

Game labirin non-euclidean. Intinya, temukan jalan keluar dari labirin secepat mungkin. Semua ruangan tampak sama, tapi hanya ada 8 ruangan. Ini masih tahap beta untuk mendapatkan masukan. Tolong beri tahu pendapatmu (dan jika selesai; berapa skormu). Ver. 0.2: Versi beta publik pertama. Semua fitur utama sudah ada. Front dan back end minimal. Belum ada audio. Hanya satu level yang bisa dimainkan. Ver. 0.21: Karena keluhan kecerahan; ditambahkan kontrol kecerahan lentera -/+. Ver. 0.22: Mouse sekarang terkunci di layar agar tidak bergerak ke mana-mana. Kecerahan default dinaikkan. Efek kabut ditambahkan. Beberapa perubahan kecil pada seni.

Cara Bermain

Tekan F1 di dalam game untuk instruksi. Gunakan + dan – untuk mengatur kecerahan lampu utama.

Komentar

0/1000
mega199212 avatar

mega199212

Jan. 31, 2013

1
0

Way too dark. You can't really see where you're going.

Lord_Lucien
Lord_Lucien Developer

Added a -/+ control for main light brightness.

austinv2006 avatar

austinv2006

Jan. 31, 2013

1
1

Dousing fires is the best part of this game.

Lord_Lucien
Lord_Lucien Developer

Bwahahaha; I admit, I spent far too much time making the fire effects look good.

Antyradek avatar

Antyradek

Feb. 02, 2013

0
1

You see that black area when going through the tunnel? It is the place, where camera does not render, because it is too far away. You need to change camera's Far Clipping Plane to higher value. If not, add a black colour fog, to hide that rendering effect.
And change black gateways to doors.

Lord_Lucien
Lord_Lucien Developer

Due to the fog NOT covering up that effect at all; I extended the far clip plane to 25 units. Didn't change to doors; decided a good placeholder for now was some screenshots around that give some idea of what's on the otherside. Any other suggestions? I really don't think small graphical things will save this though; need some mechanics change to sway people over.

throckmeisterz avatar

throckmeisterz

Feb. 01, 2013

0
1

awesome much more enjoyable now that I can see

Lord_Lucien
Lord_Lucien Developer

Glad you enjoy it.

throckmeisterz avatar

throckmeisterz

Feb. 01, 2013

1
0

i agree, way too dark, and I don't mean the draw distance

Lord_Lucien
Lord_Lucien Developer

Added a -/+ control for main light brightness.