Archimedes' Labyrinth (WIP)
oleh Lord_Lucien
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Archimedes' Labyrinth (WIP)
Tag untuk Archimedes' Labyrinth (WIP)
Deskripsi
Game labirin non-euclidean. Intinya, temukan jalan keluar dari labirin secepat mungkin. Semua ruangan tampak sama, tapi hanya ada 8 ruangan. Ini masih tahap beta untuk mendapatkan masukan. Tolong beri tahu pendapatmu (dan jika selesai; berapa skormu). Ver. 0.2: Versi beta publik pertama. Semua fitur utama sudah ada. Front dan back end minimal. Belum ada audio. Hanya satu level yang bisa dimainkan. Ver. 0.21: Karena keluhan kecerahan; ditambahkan kontrol kecerahan lentera -/+. Ver. 0.22: Mouse sekarang terkunci di layar agar tidak bergerak ke mana-mana. Kecerahan default dinaikkan. Efek kabut ditambahkan. Beberapa perubahan kecil pada seni.
Cara Bermain
Tekan F1 di dalam game untuk instruksi. Gunakan + dan – untuk mengatur kecerahan lampu utama.
Komentar
mega199212
Jan. 31, 2013
Way too dark. You can't really see where you're going.
Added a -/+ control for main light brightness.
austinv2006
Jan. 31, 2013
Dousing fires is the best part of this game.
Bwahahaha; I admit, I spent far too much time making the fire effects look good.
Antyradek
Feb. 02, 2013
You see that black area when going through the tunnel? It is the place, where camera does not render, because it is too far away. You need to change camera's Far Clipping Plane to higher value. If not, add a black colour fog, to hide that rendering effect.
And change black gateways to doors.
Due to the fog NOT covering up that effect at all; I extended the far clip plane to 25 units. Didn't change to doors; decided a good placeholder for now was some screenshots around that give some idea of what's on the otherside. Any other suggestions? I really don't think small graphical things will save this though; need some mechanics change to sway people over.
throckmeisterz
Feb. 01, 2013
awesome much more enjoyable now that I can see
Glad you enjoy it.
throckmeisterz
Feb. 01, 2013
i agree, way too dark, and I don't mean the draw distance
Added a -/+ control for main light brightness.