Project: Unborn - Episode 1
oleh MMMgames
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Project: Unborn - Episode 1
Tag untuk Project: Unborn - Episode 1
Deskripsi
Project: Unborn adalah reboot dari game lama saya bernama White Wolf dan akan terdiri dari beberapa episode. Game ini, sebagian besar, adalah petualangan point and click. Tapi setiap episode akan berisi beberapa pertarungan dengan gaya JRPG. Namun ini bukan game JRPG. Tidak ada sistem level atau perlengkapan baru. Kamu bisa menemukan beberapa item yang bisa membantu saat bertarung, tapi setiap pertarungan lebih seperti mini-puzzle. Artinya, setiap pertarungan pada dasarnya adalah pertarungan boss. Dan setiap episode hanya berisi 3-4 pertarungan. Hp dan Be (bio-energi) tidak akan dipulihkan di antara pertarungan, jadi sebaiknya menangkan setiap pertarungan dengan pengeluaran sumber daya seminimal mungkin. Untuk durasi episode, setiap episode seharusnya 5-15 menit jika kamu tahu apa yang harus dilakukan dan ke mana harus pergi. Halaman resmi: https://mmmfree2dwindowsgames.blogspot.com/2017/11/with-cards-to-glory.html
Cara Bermain
Gunakan mouse untuk mengendalikan karakter. Saat bertarung, klik pada WOLF untuk perintah Boost / Healing atau klik pada MUSUH untuk perintah bertarung.
Komentar
kondamin
Feb. 01, 2020
would be nice if i could save after completing a puzzle
Sleepingpill
Jan. 26, 2020
The game have two scrollbars, would be nice if they weren't around. http://prntscr.com/qt8thf
I know and I don't know how to remove them. They are not the problem on Newgrounds and GameJolt... just here.
DeviousRogue
Feb. 09, 2020
Can't figure out when it's possible to go to an adjacent screen. Navigation is laggy. Puzzle system seems completely random (wtf are we suppose to do?). Combat system is absolutely retarded.
I will try most of the flaws to fix in the next episode. For example in episode 2 enemies will give you rewards after death so you can feel like you accomplished something by killing an enemy. Also, the second episode will be settled on a floating island so the boundaries where you can go will be clear. Puzzles are random so that every new play can feel fresh. Thank you for trying episode 1 and thank you for the feedback.
Sleepingpill
Jan. 26, 2020
It's also not clear when you can progress through the side of a screen or whether it's locked. An indicator as to which screens contains a possible other location would be nice.
Sleepingpill
Jan. 26, 2020
The way enemies takes turns taking turns means that killing off one enemy doesn't really help out much, it doesn't feel rewarding to kill off one of the enemies in a battle, more like insulting, esp if the other guys gets tougher.
Enemies are more like a puzzle. If I give them more than one turn the fight will become that much difficult. But I will see what I can do to make fighting more rewarding. Thank you for the feedback :)