Last Continue: Customization Prototype

Last Continue: Customization Prototype

oleh MatKrulli
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Last Continue: Customization Prototype

Rating:
2.4
Dirilis: August 26, 2017
Terakhir diperbarui: December 01, 2017
Pengembang: MatKrulli

Tag untuk Last Continue: Customization Prototype

Deskripsi

Setelah mencuri kapal dan melarikan diri dari dunia alien yang berbahaya, akhirnya kamu bisa beristirahat. Namun, bahaya masih mengintai. Dengan bantuan partner AI-mu, kamu harus menyiapkan kapalmu untuk bertempur. Tingkatkan dan desain senjatamu sendiri, lalu uji dalam simulasi yang intens. Musuh mengejarmu, dan saat situasi memanas, satu-satunya jalan keluar adalah menerobos.

Cara Bermain

WSAD/tombol panah untuk bergerak, mouse untuk membidik dan menembak, 1-4 memilih dan Q/E mengganti susunan senjata. Perlu diketahui bahwa sebagian besar kontrol bisa dikustomisasi di menu pengaturan.

Pembaruan dari Developer

Dec 1, 2017 12:47pm

Updated to version 1.2.0, final version
Changelog:
-Final release of the game, excluding possible fixes if bugs are found.
-Customization system interface almost completely revamped.
-Final dialogue with Ash added.

Komentar

0/1000
JaredSkye001 avatar

JaredSkye001

Aug. 27, 2017

1
0

The idea behind the weapon customization system holds a lot of promise. I've already made quite a few wacky creations, like homing shotguns and a heavy ballistic wall of boomerangs. My only gripe is how technically limited your arsenal can really be; yes, making a kooky combination of modules is neat, but it can really make them all blend together in how they feel. As opposed to specializing each of your weapons, which ironically takes away their 'unique' feel. I'd love to see more done with this, as I think you have a neat idea on your hands.

MatKrulli
MatKrulli Developer

The idea for this game is that we'll launch a few more episodes throughout this month and the next and keep updating it as we go. In the second episode, we'll probably add drag to the orbs and new orb modules to substitute the current prototype ones. Some of the ideas are more impulse and less drag, also explosions and probably a mine. So yeah, we're going to keep improving the game and releasing new content for a while, so if you liked it, be sure to favourite so you'll know when the new releases come out ^^

Doc_Tavian avatar

Doc_Tavian

Aug. 27, 2017

1
0

Red text against black background is hard to see/read. Especially for us old guys.

MatKrulli
MatKrulli Developer

Edit: version 1.0.2 has a larger font. We'll look into using another font as soon as our artist is available(the current one is rather thin, which makes it look even darker when it's not bold)