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enCODE

enCODE

oleh Moocowsgomoo
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enCODE

Rating:
3.2
Dirilis: July 21, 2013
Terakhir diperbarui: July 21, 2013
Pengembang: Moocowsgomoo

Tag untuk enCODE

Deskripsi

Gunakan bentuk dasar untuk membuat, menghancurkan, dan mengendalikan arena dalam game strategi berbasis giliran yang unik ini! Dibuat untuk kompetisi Game dalam Sepuluh Hari ke-34 di Kongregate.

Cara Bermain

Mouse untuk memilih bentuk (kiri bawah). Tutorial detail ada di dalam game.

Komentar

0/1000
AlexM30 avatar

AlexM30

Jul. 22, 2013

21
0

I REALLY like the concept, and the game isn't half bad done either. Some sound effects, music and clearer explanation would be nice. What would be "guarding" or "create triangle" mean? A step-by-step level would be awesome.

Moocowsgomoo
Moocowsgomoo Developer

Heh yeah, I totally ran out of time for stuff like sound and music (and preloader - hopefully no-one noticed :P) I'll try and clarify some of the actions here: GUARDING: This unit will take all damage from enemy attacks until it is destroyed. RAILGUN: Ignores guarding and deals direct damage to player. CHARGING/FUSIONLASER: This unit absorbs all of your attacks this turn, then combines them into a single attack dealing (combined dmg * 2) against the strongest enemy unit. This one's really confusing, I know -.- CREATE [SHAPE]: Adds that shape to your createcodes, helping you build units faster. DESTROY [SHAPE]: Adds that shape to enemy killcodes, helping you destroy enemy units. HEAVY HIT: 2 damage. MEGA HIT: 4 damage. CLONE: Heals this unit and makes another of the same type. TEAMWORK: (# friendly units - 1) damage. I think that's all of them, hopefully that helped! Thanks for the feedback!

lugito avatar

lugito

Jul. 22, 2013

10
0

I like it. I just played trying to maximize unit creation and I lost. I can see there's a deeper strategy (taking killing into account, I suppose).
The outcome of your play is carried out too fast: I cannot understand what's going on. A speed-regulating knob would be great.

Moocowsgomoo
Moocowsgomoo Developer

Wow, that's a great idea! I'll probably add something like that after the contest is over :)

bjhamer avatar

bjhamer

Jul. 22, 2013

8
0

i like the concept... but all I seem to do is choose the quickest way to make the units i'm given. There seems to be too much chance and loo little fine control to make this a strategy game.

Moocowsgomoo
Moocowsgomoo Developer

Making your units is part of it, but you're also able to use your shapes to destroy enemy units and use your actions. There's an element of chance for sure, but I'd say that strategy plays a larger role than you think. Just my opinion though, thanks for the feedback!

noahpavin avatar

noahpavin

Jul. 22, 2013

5
0

Great game, a campaign would be nice though

Moocowsgomoo
Moocowsgomoo Developer

Haha, maybe sometime in the distant future :P Thanks for playing!

Ladyhawke73 avatar

Ladyhawke73

Jul. 21, 2013

8
1

I am sure for some, this is a good game. I read the tutorial twice and still couldn't figure it out.

Moocowsgomoo
Moocowsgomoo Developer

Absolutely fair enough. The game's biggest drawback right now is that it is really confusing and the tutorial isn't nearly as helpful as it could be. The only thing I'd suggest if you're interested in the game is to just play a couple actual battles and see if you learn through practice. Thanks for the feedback!