Souls: The Prototype

Souls: The Prototype

oleh NoSoulNinja
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Souls: The Prototype

Rating:
2.3
Dirilis: July 03, 2013
Terakhir diperbarui: July 03, 2013
Pengembang: NoSoulNinja

Tag untuk Souls: The Prototype

Deskripsi

Ini adalah karya terbaruku! Aku memutuskan untuk mencoba Unity jadi aku membuat sebuah game kecil. Tujuan game ini adalah menavigasi jalanmu melewati rintangan dan teka-teki. Kamu mungkin harus mengangkat platform dengan mouse, menggesernya ke kiri atau kanan, atau bahkan memutarnya.

Cara Bermain

Kontrolnya mirip dengan game platformer lainnya. KONTROL:
A - Gerak ke kiri
D - Gerak ke kanan
Escape – Menu jeda
Spasi – Lompat
Tombol mouse kanan/kiri – berinteraksi dengan objek (platform, tangga, balok, dll)

Komentar

0/1000
Mordeckai avatar

Mordeckai

Jul. 03, 2013

1
0

Saying to click in order to interact with the world is a little vague. Possibly placing a sign at the pond to say to click so players will understand how it interacts with the world would help relieve confusion. Also, there is a little reoccurring issue where the character keeps falling into the platforms. However, the background/foreground art/animation looks great. If you were to keep working on games with these controls, might I suggest a psychic running away from a gov't facility? So basically, good start, but still has a little ways to go.

NoSoulNinja
NoSoulNinja Developer

Thanks for the feed back xD

JinoSilverflamE avatar

JinoSilverflamE

Jul. 03, 2013

1
0

It's a neat, albeit not too original concept. It might make for a great game.
However the unresponsive controls and the horrible clipping issues I encountered ultimately ruin the experience.
And... May I suggest adding a way to glance from a higher point of view sometimes? Including foreground objects isn't bad, but having them completely cover up the player piece without the viewer being able to see where it is located, or where the path is... Kind of feels unpleasant.

NoSoulNinja
NoSoulNinja Developer

Thank you for the feed back :) What do you mean by unresponsive controls, can you give an example of this so i can see if i can replicate it?