Brocci's Beat Quest
oleh OpenHeartSound
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Brocci's Beat Quest
Tag untuk Brocci's Beat Quest
Deskripsi
Oh tidak! Para penjahat mencuri beatz milik Brocci dan dia butuh bantuan ANDA untuk mendapatkannya kembali! Kumpulkan tanda di perjalanan menuju Ruang Kontrol. Setelah sampai, Anda bisa mendengarkan semua lagu dari game ini. Sebuah portofolio audio interaktif dari OpenHeartSound.com. Silakan kunjungi untuk musik/sfx untuk proyek Anda berikutnya! ___. ** Catatan: Saya orang audio, bukan programmer, dan ini adalah percobaan pertama saya membuat sesuatu sendiri. Game ini memang diniatkan sebagai promosi terselubung untuk jasa saya sebagai komposer/desainer suara bagi developer indie, tapi saya harap juga tetap seru dimainkan dan semua orang menikmati berbagai track yang ada. :)
Cara Bermain
Tombol panah untuk bergerak, X untuk berlari, Z untuk melompat (& double jump)
Komentar
Timmeh7o7
Jun. 25, 2011
I was able to jump up and over the map, run off the area outside the view... I fell to the bottom, it went black, and I was forced to start over. I was REALLY hoping for a Mario Warp Zone! You'll get 5/5 from me if you make a Mario Warp Zone like that.
Ducky065
Jun. 25, 2011
it was good but because of how high u jump its hard 2 control and also the floors quite slippery
Qwad35
Jun. 25, 2011
Also, remember jumping up off of the screen a few times. I think it would be a good idea to add an indicator or like an arrow or something that points to where you are when you are off screen.
shanus777
Jun. 25, 2011
i agree that the gravity should be played with, but also, an ability to change songs would be nice, along with a difficulty setting and maybe different types of platforms, like spike hurting you, crumbling blocks, or falling blocks, but good game
OpenHeartSound
Jul. 03, 2011
Hey thanks everyone for playing and for your feedback. Thanks to the one guy who made a comment about the music, and to everyone else who focused on finding bugs and flaws in the game design. Sorry to those of you that feel like you got duped into playing an ad, that wasn't my intention. I hope to make my 2nd game better... I'm still just kind of shocked that I actually made something that worked in the first place. :)