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oleh Raius_
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Deskripsi
Sebuah cerita singkat tentang seorang petualang dan rumahnya, serta orang-orang yang mulai tinggal bersamanya. Semoga kamu suka! Semua seni, pemrograman, dan musik dibuat oleh saya sendiri. Sistem teks menggunakan Fungus, alat gratis dan luar biasa untuk Unity.
Cara Bermain
A dan D atau tombol panah untuk bergerak,. E untuk berinteraksi,. Spasi atau klik kiri untuk melanjutkan dialog.
FAQ
Apa itu HOME by Raius?
HOME adalah game idle yang dibuat oleh Raius di mana kamu membantu hewan-hewan membangun rumah nyaman di hutan.
Bagaimana cara bermain HOME?
Di HOME, kamu mengumpulkan sumber daya seiring waktu, meningkatkan markas, dan membuka fitur serta cerita baru dengan membantu makhluk hutan.
Apa tujuan utama di HOME?
Tujuan di HOME adalah memperluas dan memperbaiki rumah hutanmu dengan mengumpulkan sumber daya dan berkembang melalui upgrade berbasis cerita.
Apakah HOME menawarkan sistem progresi?
Ya, HOME memiliki sistem pengumpulan sumber daya, upgrade bangunan, dan membuka karakter baru sebagai inti progresi dalam game idle ini.
Di platform mana kamu bisa bermain HOME?
Kamu dapat bermain HOME langsung di browser di platform seperti Kongregate.
Komentar
JMorgs
Jul. 07, 2016
I can't be the only one who checks the fire before and after working...
chaoschampion
Mar. 26, 2016
Nice job man. This kind of game is sold entirely on the likability of its characters and the level of immersion you feel in their lives, and you really nailed it there. Where many RP-heavy games fail with bloated walls of text, you are concise and to the point but still convey the necessary emotional depth to identify with the characters. The limited amounts of player agency and choice were good where they came in, and could stand to be even more common. In all I see this game as fitting into the adventure/story game mode popularized by Telltale Games, essentially as an interactive storytelling device, somewhere between book, film, and game. Keep up the good work - you might consider releasing one or more followup episodes to this game so we can see where the story goes.
Thanks a million man and thanks for the long feedback, these kinds of messages are always helpful. I plan on making a sequel much further down the line when I'm better as a designer overall so I can really do the sequel justice
beefmon
Mar. 23, 2016
Absolutely fantastic game. You are a born storyteller. Amazing concept just waiting to be developed.
Thanks a million, that means a lot to me :) Much later on I plan to make a similar game to this, just more expanded and with actual gameplay and player involvement so hopefully I can take the same concept and make it even better.
Fritz_b
Mar. 10, 2016
What a gem! I nearly skipped this as I read the description, thinking there wouldn't be much here, but there was something compelling about it and I ended up staying for the story. It was incredibly well written and to the point, it felt there were no 'wasted' words. I loved how it unfolded graphically as well, I was a bit worried it would just be simple walking back and forth, which in a way it was, but it didn't feel tedious due to the changes. I also enjoyed the RPG humour such as boar pelts ;) If you have any plans to expand on this in the future, I really look forward to seeing what you do with it. Perhaps more graphical changes such as mementos from those you've helped or wronged, a journal tree, a town and quests etc. I wish you luck with what you do with it, but if you do leave it where it is, then thank you for the story so far :)
Thanks, glad you liked it! I plan on coming back to this someday when I feel like I can really expand on it and make it have actual gameplay and so on so it won't be for a long time but it'll definitely happen. And I'm glad someone picked up on the boar pelts thing :P
tritrr
Mar. 17, 2016
i got more invested in these nameless, pixel-art characters that i've spent barely any time with than with pretty much any other character in a game/story ever. congrats!
Whoa thanks man, that honestly means a lot :)