Tomb Labyrinth
oleh RetroRex
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Tomb Labyrinth
Tag untuk Tomb Labyrinth
Deskripsi
Kamu adalah penjelajah yang terjebak di dalam makam penuh labirin. Dapatkan kunci, ambil harta, kabur tepat waktu dan hati-hati dengan mumi!
Cara Bermain
Gunakan tombol panah untuk bergerak. Tekan dan tahan spasi untuk mengambil suar, lepas untuk menjatuhkannya. Cari kunci untuk keluar dari setiap level sebelum waktu habis dan coba ambil semua harta tersembunyi. Setiap harta selain memberi poin ekstra juga memperbesar diameter cahaya obor kamu, artinya visibilitas lebih baik. Kamu dapat poin bonus jika menyelesaikan level dengan cepat, tapi kamu juga butuh harta untuk mencapainya.
Komentar
nshelekhov
Nov. 19, 2010
Nice graphics but not so good gameplay.
Thank you, at least you have good taste
RetroRex
Nov. 19, 2010
hmm let me correct that and clarify, there is a challenge in this game. It is a maze game, in a maze game you find the exit, here you find the exit, but its locked, you need a key, and you need to find it or vice versa you find the key and then the exit. But the thing is if you get the key you have limited time to get out. Now, you have limited visibility (like bieng actually locked down in a maze with only a torch) but you can increase the visibility by collecting treasures. To help ponpoint your way in the dark you use the flare to drop it in different areas. Besides that, if you are a highscore seeker, the treasure of course gives you points and the faster you complete the level you get more points. Each level maze design gets more complicated and in further levels there is hidden passage ways. Graphics here were kept simple just was more about running thru the mazes and also considering the game was designed and programmed in 2 days 2 years ago. Anyways thanks for playing! :)
master_pak
Nov. 19, 2010
agh not so bad..... 3/10
97forever
Nov. 19, 2010
I like this concept, so I rated 4/5. but keep pressing space is just nonsense. It should be hold/dropped by one pressing.
RetroRex
Nov. 19, 2010
you mean the timer after you get the key? I know.. puts pressure to the player... which force them to find the exit first... and go thru the same path again towards exit.