Alchemy Idle Clicker
oleh RevelBase
Alchemy Idle Clicker
Tag untuk Alchemy Idle Clicker
Deskripsi
Panen bahan dan racik eliksir. Jual untuk meneliti item yang lebih kuat dan mahal. Naik level untuk menggandakan pendapatanmu. Apakah kamu sang alkemis sejati yang menemukan batu filsuf?
Cara Bermain
Klik item di sisi kanan untuk menjualnya. Klik unit produksi di sisi kiri untuk membeli yang baru. Klik unit produksi di bagian tengah untuk mempercepat produksi. Kamu bisa menahan shift atau control untuk membeli banyak sekaligus:
-> default: x1
-> shift: x10
-> ctrl: x50
-> shift + ctrl: maksimal sesuai uang saat ini
FAQ
Apa itu Alchemy Idle Clicker?
Alchemy Idle Clicker adalah game idle clicker yang dikembangkan oleh RevelBase di mana kamu memproduksi dan menggabungkan sumber daya untuk mendapatkan keuntungan dan menemukan elemen baru.
Bagaimana cara bermain Alchemy Idle Clicker?
Di Alchemy Idle Clicker, kamu klik untuk menghasilkan sumber daya alkimia, menggabungkannya menjadi material lanjutan, dan menggunakan keuntungan untuk membeli upgrade yang mengotomatisasi dan meningkatkan produksi.
Apa sistem progres utama di Alchemy Idle Clicker?
Progres utama di Alchemy Idle Clicker adalah membuka sumber daya baru, membeli upgrade, dan menggabungkan elemen untuk terus meningkatkan pendapatan dan efisiensi.
Apakah Alchemy Idle Clicker memiliki fitur otomatisasi atau progres offline?
Alchemy Idle Clicker memiliki upgrade yang mengotomatisasi produksi sumber daya, sehingga proses alkimia tetap berjalan meski kamu tidak aktif mengklik.
Siapa pengembang Alchemy Idle Clicker dan di platform apa game ini tersedia?
Alchemy Idle Clicker dikembangkan oleh RevelBase dan dapat dimainkan langsung di browser melalui Kongregate sebagai game idle.
Pembaruan dari Developer
Update to 1.8.0
- After a reset production units reappear at the same position where they have been before
- Fixed the exception that blocked level 32 players from playing the game. Thanks to user DarkPHINIX for helping me debugging this.
Komentar
ArtherDent
Jun. 25, 2016
How about a better menue to buy the stuff, one long list is a bit confusing
You're totally right. I'm still trying to figure out how else it could be presented. The thing is, that changing this would be a bigger effort and I'm currently trying to fix bugs and implement quick wins, so it will probably not change very soon.
WahkanSunkmanitu
Jul. 30, 2016
Can you make it so each tile "remembers" where it was the last time it was on the board, and automatically reappears there the next time you buy it?
Thanks for the suggestion. I've implemented this feature with version 1.8.0.
Moczan
Jun. 22, 2016
Nice prototype but needs a lot of polish to work. Saving game is the big one, some quality of life features like 'sell all' and 'buy multiple' will also make the game less clicky.
Thanks for the comment. I hope the save works now for everyone (or at least people know why it isn't working). I decided for an auto-sell instead of a sell-all, because this way you don't sell resources that you need for production. And I'm currently look into an implementation of a multi-buy.
Acemarch
Jul. 16, 2016
Not the best idle game if you can't leave it idle and unfocussed.... and there's seemingly no offline earnings?
Thanks for your feedback. I can't change that it doesn't run when it's unfocussed, but I'm currently looking into an implementation for offline earnings.
Irish85
Jun. 20, 2016
Love the game, but please make a save button and a refresh in game. Cloud save would be great but hey local also works.
Some suggestions:
1. Maybe an alchemist lab where we can mix potions or plants, see where it gets us. 1 berry, 5 yellows etc.
2. Some upgrade system
3. Some prestige more than the x1 (doesn't work for me on refresh btw) (Firefox)
4. Love the game concept 4/5
Thanks for your feedback. I'm currently working on a system that brings back the game the way you left it your last session. This of course also means that you will not need to refresh your browser for the level up anymore. I hope I'll have the new version ready in one or two days.