Start Powerless

Start Powerless

oleh Rob1221
Laporkan bug
Laporkan Game
Loading ad...

Start Powerless

Rating:
3.5
Dirilis: November 03, 2019
Terakhir diperbarui: February 16, 2020
Pengembang: Rob1221

Tag untuk Start Powerless

Deskripsi

Start Powerless adalah game platformer di mana kamu tidak bisa melakukan apa-apa selain bergerak ke kiri/kanan sampai kamu mengambil powerup di setiap level. Ini adalah versi pasca-jam dari entri Ludum Dare 45 saya di sini: https://ldjam.com/events/ludum-dare/45/start-powerless. Panduan lengkap: https://twitter.com/Rob1221dev/status/1191002205513506816

Cara Bermain

Gerak kiri: Panah Kiri / A. Gerak kanan: Panah Kanan / D. Lompat: Panah Atas / W / Z / Spasi. Ulang: R. Kembali: B. Mute: M

FAQ

Apa itu Start Powerless?
Start Powerless adalah game idle incremental yang dikembangkan oleh Rob1221, di mana kamu memulai tanpa aksi yang bisa diklik dan membuka kemampuan seiring waktu.

Bagaimana cara bermain Start Powerless?
Di Start Powerless, kamu memulai dengan opsi terbatas dan secara bertahap membuka klik, upgrade, dan fitur idle seiring progresi dalam game.

Sistem progresi seperti apa yang ada di Start Powerless?
Start Powerless menggunakan sistem progresi incremental di mana fitur baru, upgrade, dan otomatisasi akan tersedia seiring kamu mengumpulkan lebih banyak sumber daya.

Apakah Start Powerless adalah game idle?
Ya, Start Powerless adalah game idle incremental di mana gameplay berkembang seiring kamu membuka otomatisasi dan upgrade, memungkinkan progresi dengan input minimal.

Siapa pengembang Start Powerless dan di platform mana saya bisa memainkannya?
Start Powerless dibuat oleh Rob1221 dan bisa dimainkan langsung di browser melalui Kongregate.

Pembaruan dari Developer

Feb 16, 2020 10:45am

Update 6:
Reduced memory usage.
Added loading image.
Added level number display.
Esc can also be used to go back a screen.

Komentar

0/1000
wizelsnarf avatar

wizelsnarf

Nov. 03, 2019

45
0

Good concepts, I had fun playing. The controls should be tightened up by making the hit boxes slightly less exacting. Would prefer challenging levels like 15 that require thinking ahead and making correct decisions rather than pinpoint accuracy on jumps that make levels take longer without being more difficult

spaz102 avatar

spaz102

Nov. 05, 2019

26
0

The physics could use some polish. The idea of a puzzle platformer is usually to challenge the player's ability to plan out a solution; not to challenge their ability to physically enact their plan

deuhscaap avatar

deuhscaap

Nov. 03, 2019

21
1

the character should be made 10-20% smaller to make it less tedious

Rob1221
Rob1221 Developer

I've done this in update 4 with a couple other control changes which should make the platforming feel better.

panthchesh avatar

panthchesh

Nov. 04, 2019

29
2

I find it VERY hard to control the movements -- he seems to just want to quickly jump up then down.

hatemakingnames avatar

hatemakingnames

Nov. 06, 2019

10
1

The controls really capture what it's like to move around as a cube..