The Awakening RPG

The Awakening RPG

oleh RockLou
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The Awakening RPG

Rating:
4.0
Dirilis: December 03, 2014
Terakhir diperbarui: December 01, 2019
Pengembang: RockLou

Tag untuk The Awakening RPG

Deskripsi

Kamu terbangun di hutan tanpa ingatan, hanya membawa pedang. Petunjuk - ini bukan karena mabuk berat kemarin. Buat karaktermu sendiri dan mulai petualangan! Mohon nilai ini sebagai game flash saja, saya hanya tim satu orang. Ini adalah hasil kerja bertahun-tahun, prosesnya sangat lambat. Semoga kamu suka! Saya akan membaca semua komentar, jadi silakan tanya apa saja! Saya ingin lihat desain karaktermu! Kirim screenshot ke gavelin989@hotmail.com ya! :). www.rocklou.com/awakening

Cara Bermain

Gunakan mouse, tombol panah atau WASD untuk bergerak dan bertarung.

FAQ

Apa itu The Awakening RPG?

The Awakening RPG adalah game role-playing berbasis browser yang dikembangkan oleh RockLou, di mana kamu menjelajahi dungeon, melawan monster, dan mengumpulkan loot.

Bagaimana cara bermain The Awakening RPG?

Di The Awakening RPG, kamu membuat karakter, memilih kelas, dan berkembang dengan bertarung melawan musuh, naik level, serta meningkatkan perlengkapan dan skill.

Sistem progresi apa yang digunakan di The Awakening RPG?

The Awakening RPG memiliki sistem naik level karakter, peningkatan skill, pengumpulan loot, dan upgrade perlengkapan sebagai bentuk utama progresi.

Apakah The Awakening RPG memiliki beberapa kelas karakter?

Ya, The Awakening RPG memungkinkan pemain memilih dari berbagai kelas, masing-masing dengan skill dan kemampuan unik yang memengaruhi gaya bermain.

Di platform mana saya bisa memainkan The Awakening RPG?

The Awakening RPG dapat dimainkan gratis di browser web kamu di Kongregate, tanpa perlu mengunduh apa pun.

Komentar

0/1000
ViniUG avatar

ViniUG

May. 09, 2015

1794
12

Finally, NPCs that care about random strangers entering their houses. 11/10.

RockLou
RockLou Developer

haha I'm glad you liked that. It seemed like a realistic approach.

castorpollux avatar

castorpollux

May. 07, 2015

1374
12

This is an incredible body of work for a one-man team! I'm almost considering switching browsers just so it'll work smoother. Your talent is too big for Flash, bro. Amazing!

RockLou
RockLou Developer

Thank you very much! I do agree that my ideas are too big for Flash. Literally. :P

ptmc2112 avatar

ptmc2112

May. 09, 2015

847
9

*Gets the Kidnapping side-quest* *gets the other shard* *faces the Golden Demon before he gets returned safely to his mom*

Man, that kid has some stories to tell...

RockLou
RockLou Developer

haha! xD

DonutKnight avatar

DonutKnight

May. 09, 2015

992
11

I literally spent 15-20 minutes on customizing my character because of how many options you made, from scars to tattoos and earrings. Also the color picker was a great idea. I'm not even started the game yet and from how many great responses this game received, I know already that this game will be awesome! Good Job bro! Keep it up. 10/10

RockLou
RockLou Developer

Thanks! I hope your character looks awesome.

Herugorth avatar

Herugorth

Dec. 04, 2014

1638
24

Even if it's not finished , please let us wander after the "end" , i want to dance with Gibdo on the road, roam the rest of the world(kill rampage on) even with no end.Your game could be the best on Kong in Adv/RPG but now it worth 2-3 hours straight and leave and it hurt to see a potentialy amazing rpg wasted.

RockLou
RockLou Developer

Thank you very much. I appreciate all the support, I really do. I would finish the game if I could. The main problem is simply that the Flash program wasn't meant to handle a game this size. It's gotten so big that the program lags when I work on the game, making development very slow. It also takes almost 10 minutes to export the SWF. So changing and testing one simple thing can take 10 minutes. It's been a strain on my patience and sanity. And then there's the problem of lag for some people. And the lag brings glitches that I simply cannot fix. I have considered remaking the game for real, in 3D and selling it on Steam. And leaving the Flash format entirely. But that's just an idea at the moment.