Swarm Simulator: Evolution
oleh ScaryBee
Swarm Simulator: Evolution
Tag untuk Swarm Simulator: Evolution
Deskripsi
Apa ini? Game untuk semut?!? Menetaskan kuintiliun serangga. Taklukkan ALAM SEMESTA! Game web populer ini mendapat peningkatan besar - grafis 3D, Unit baru, fitur baru. selamat datang kembali di Swarm Simulator, tapi EVOLVED!
Cara Bermain
Mulailah dengan memunculkan beberapa Drone, terus kumpulkan lebih banyak Daging dan Larva, Perluas ke seluruh Alam Semesta! Untuk info dan bantuan lebih lanjut cek 'Swarmpedia' di dalam game. Swarm Sim juga ada di reddit (http://www.reddit.com/r/swarmsim) - gabung untuk update, diskusi, feedback, dll.
FAQ
Apa itu Swarm Simulator: Evolution?
Swarm Simulator: Evolution adalah game idle incremental yang dikembangkan oleh ScaryBee di mana kamu mengendalikan dan memperluas koloni serangga yang terus tumbuh.
Bagaimana cara bermain Swarm Simulator: Evolution?
Di Swarm Simulator: Evolution, kamu menghasilkan sumber daya seperti larva dan daging, menetaskan berbagai unit seperti drone dan ratu, serta membuka upgrade untuk mempercepat pertumbuhan koloni.
Apa saja mekanik progres utama di Swarm Simulator: Evolution?
Swarm Simulator: Evolution memiliki sistem progres seperti mengembangkan unit baru, mendapatkan mutasi untuk bonus permanen, dan mengelola upgrade demi memaksimalkan produksi sumber daya.
Apakah Swarm Simulator: Evolution menawarkan progres offline?
Ya, Swarm Simulator: Evolution mendukung progres offline, sehingga koloni kamu tetap berkembang meski tidak sedang bermain.
Di platform apa kamu bisa bermain Swarm Simulator: Evolution?
Kamu bisa memainkan Swarm Simulator: Evolution sebagai game idle berbasis browser di Kongregate.
Pembaruan dari Developer
v1.6.4 – Improvements!
- New ‘Idle’ mode kicks in after a minute, means Chronomancy can now work while online
- HFL buffed to work offline
- Invaders will stop stealing resources if you’re Idle
- Energy Bugs and Abilities now have separate quantity defaulting
Komentar
whatchernobyl
Oct. 05, 2018
So far so good, but there's one major feature I've been missing from the original.
The original had this really nice QoL feature that made it really easy buy exact numbers of units for upgrades and such. So for example, my next twins upgrade for drones needs 100 queens, so I click it and the game takes me to queens with 100 filled in as the amount to purchase. It then tells me that costs 10000 drones, so again I click that and I'm back to drones with my custom amount set to 10000.
You could also use the @ symbol to buy up to a specified amount which was handy. Overall buying units in this version with precise control is pretty tedious.
Hi, thanks for the feedback ... there were definitely some nice QoL features in the original that just haven't made it into the new one ... yet! v1.4.16 changes some of that (you can now use the @ prefix and can also use number suffixes like 'k' for quick entry) enjoy!
bakultimate
Oct. 08, 2018
I've jst realised that in tha version the energy income is half of what it was in the original... Even in the original the first rebirths were pretty long because of the spell cast to reduce the rebirth cost, but now it's just ridiculous
There are a bunch of things in this version that buffed progress vs. the original (Elixirs, Gold Bugs, Shards) ... the base Energy/s change was to offset some of that!
sirspikey
Oct. 25, 2018
would be nice if, when using mutagen, if it said how much is needed before capping it. Like Mutating Lepidoptera only takes 400k before capping at 2x. Put in 56 Qi and still didn't get more then 2x
bakultimate
Oct. 07, 2018
Basically, just see if you could implement all the QoL (advanced) settings that were in the original game. It's way better to have those tools to make up a strategy.
edit - yet more of the QoL functionality ported over in v1.5.1 - now you can set 2x costs for the upgrade option or 'buy all upgrades' for meat units. Enjoy!
podolakboys
Oct. 06, 2018
the time estimates seem to be based purely on current production not the production of the production and onwards
Yup, they are ... Easy to make an argument either way on this one, the reason they've been left as-is is because it's kinda fun to see the crazy time scales shrink to seconds as you watch.