That's My Moon
oleh SergeyZ
That's My Moon
Tag untuk That's My Moon
Deskripsi
Lindungi bulanmu dan tembak semua musuh. 15 level fantastis dengan 2 bos epik.
Cara Bermain
Gerakkan mouse untuk menembak semua musuh. Klik kiri untuk mengumpulkan koin dan bonus. Tekan Spasi untuk melepaskan gaviwave.
FAQ
Apa itu That's My Moon?
That's My Moon adalah game arcade bertema luar angkasa dengan mekanik pertahanan yang dikembangkan oleh Sergey Z untuk browser web.
Bagaimana cara bermain That's My Moon?
Di That's My Moon, Anda harus mempertahankan bulan Anda dari gelombang roket dan kapal musuh dengan membidik dan menembak ancaman yang datang.
Apa saja fitur utama dari That's My Moon?
That's My Moon menawarkan kontrol mouse yang sederhana, tingkat kesulitan yang meningkat dengan gelombang musuh yang makin banyak, serta peningkatan di akhir level.
Apakah That's My Moon memiliki sistem progres atau peningkatan?
Ya, di That's My Moon Anda mendapatkan poin setelah setiap level yang bisa digunakan untuk membeli peningkatan seperti reload lebih cepat, daya tembak lebih besar, dan perisai yang lebih kuat.
Di platform apa saya bisa bermain That's My Moon?
That's My Moon adalah game berbasis browser dan dapat dimainkan secara online di platform yang mendukung Flash atau teknologi sejenis.
Komentar
Irasfel
Sep. 09, 2013
Well, I can't agree on powerups being "more fun", to me it just feels like you're constantly outgunned and waiting on the luck genie to come by and make things playable. That's not really terribly fun for me. Also, to reiterate some of the other statements the regular gun upgrades just feel useless. Gee, ricochets that go downward where there are hardly any targets - thanks. Also, seriously, why require clicking to collect cash instead of just moving the mouse. Totally defeats the purpose of having autofire in the first place as you just end up having to click like a madman anyway, all the while not aiming at the targets. No... the basic idea isn't bad but this just has major gameplay issues for me.
thanks for your detailed comment))
SynapseMisfire
Sep. 10, 2013
well im bored with this game. it just bothers me too much that friendly fire is on. i have hit a missile that i shot with a bullet that i shot after it. i have grabbed a powerup i did not want collecting coins. coins are ridiculously easy to acquire on boss level and after level 6. scaling item costs dont make any sort of sense. upgrades are ok, but would be better suited to giving more time. endgame seems to be chain powerups or wait forever. game in concept is quite good. game in production not so much. i hope you make stuff better later.
aquaquake
Sep. 08, 2013
I bought both upgrades on gun fire and I still feel like it doesn't really do anything... I just always wait until I get some rockets :>
haldegon
Oct. 09, 2013
Good concept and all but definately has flaws. Base gun is EXTEMELY weak and in order to do any better you have to HOPE and WAIT for another weapon to come on the screen. And by the time it shows, you may have such low health that it doesn't matter anymore because you're overwhelmed with enemies on the screen that you will likely die within moments of getting it...And if you don't you will once it runs out and you're back to the weak base gun. Maybe if you were able to change guns or at least give the base gun upgrades that are useful. The ricochet almost always bounces off toward nothing and the "big bullets" don't increase the damage all that much. It just seems heavily limited in many departments...
Kohlenstoff
Sep. 14, 2013
Very... uhm.... unstrategical game.... nothing to focus.... just wild clicking for coins and hoping, that these very fat and in mass occuring enemies get hit.... And i wouldnt call this moving back and forth evading. less enemies with higher strength flying onto a stationary target would bring more fun. But htis game is just a game with the aim: "buy the upgrade, which forces through to win". Not much strategy or tactics required.