Work in Progress
oleh SpinalJack
Work in Progress
Tag untuk Work in Progress
Deskripsi
Ini adalah game flash pertama saya dan masih dalam tahap pengembangan. Nantinya akan ada pertempuran kapal induk berskala besar, kapal yang bisa dikustomisasi, berbagai jenis musuh dan senjata. Akan ada juga sistem skor dan item drop berdasarkan kombo, serta musik latar dengan irama tertentu. Saat ini semua masih placeholder dan bisa berubah. Terima kasih atas semua komentarnya, saya akan coba tingkatkan game ini di setiap pembaruan. Yang harus dikerjakan: area bermain scrolling - selesai, item drop berdasarkan kombo - selesai, layar awal, menu beli/upgrade, musuh lebih banyak, menu jeda dengan tombol mute - selesai, fungsi simpan, tingkat kesulitan berbeda.
Cara Bermain
Tombol panah atau wsad untuk menggerakkan kapal. Spasi atau keypad 0 untuk menembakkan misil. P untuk jeda game dan menampilkan opsi suara. Mouse untuk mengendalikan turret. Perisai akan terisi ulang setelah beberapa saat tidak terkena serangan. Jaga meteran kombo tetap penuh untuk mendapatkan lebih banyak poin.
Pembaruan dari Developer
[16July2009]
Added the pause menu and mute button/volume control
[15July2009]
Kong preloader added for cool points.
Added a new enemy, the mobile artillery unit, launches a devastating barrage of (three) plasma missiles from a distance. The missiles have a concussion effect and a medium sized blast radius. The unit itself is very slow and can be easily out manoeuvred and isn’t as well armoured as the heavy fighter.
Another thing that saw implementation was the item drops, now whenever you kill an asteroid or large enemy there will be a chance that they will drop a power up that refills either health or shields or ammo and also that chance increases with the combo meter. A good tactic is to kite a bunch of enemies and wait till you reach level 2 or higher and then turn around and hit them with a missile. You should end up with a shower of items you can use to get more health and ammo.
Did some balancing to make the game a bit easier. Will need to add different skill levels in the menu screen when that gets done.
[14July2009]
Tweaked some graphics and effects
Added area effect to the missile so that it can deal heavy damage to groups of enemies. Also added the heavy fighter enemy which is a more sluggish foe but can take a beating and is armed with 3 cannons.
[13July2009]
Added some more effects and a new type of enemy which is a small, lightly armed fighter. They become quite deadly when attacking in groups and think nothing of doing suicide kamikaze runs.
Komentar
applebot
Jan. 05, 2011
Awesome Start of a game you have there friend i think your onto a winner
RiftRipper
Dec. 10, 2009
The background picture is cool.
bhattarai333
Mar. 11, 2010
OMG first game? I can't even make a ship fire and you can do this???
CuriousMrE
Dec. 02, 2009
If i may make a suggestion that I would like to see made into part of it, you should make it so the controls are relative to the the position on the screen not the ship. It might make it easier to control.
i.e. d goes to the right, w up, s down, a to the right and so forth
CuriousMrE
Dec. 02, 2009
Open beta testing. I like it. It allows you to get feedback from everybody not just a few people.
So far i like it a lot and i wait patiently for more updates now :3