Future Car
oleh Starcruiser81
Future Car
Tag untuk Future Car
Deskripsi
Kendalikan kendaraan dengan realistis dan lakukan drifting di tanah (atau di langit-langit), dan ya, kamu bisa terbang! Komentar sangat diterima, silakan baca instruksi dan klik 'tampilkan lebih banyak' untuk mengenal semua tombol, selamat bermain! Bayangkan kekuatan mobil balap listrik, dengan motor di setiap roda, tanpa pengikat mekanis yang membutuhkan diferensial. Berbagai checkpoint menuntut akurasi dan menyelesaikannya dengan cepat akan memberikan skor lebih tinggi. Tidak ada batas waktu, tapi jika waktu kamu di bawah nol detik, skor akan berkurang perlahan. Tidak perlu melakukan semua ini juga, kalau kamu hanya ingin berkendara/terbang tanpa memperhatikan checkpoint juga tidak masalah ;). TIPS: Biasakan diri dengan mobil di tanah dan jelajahi, lalu belajar terbang. Saat sudah siap, kembali ke menu dan kejar checkpoint. Selamat bermain! * * * Game ini masih dalam pengembangan * * *. Saat ini, semua grafis masih bentuk dasar Unity, belum ada aplikasi modeling yang digunakan! Banyak ide besar yang akan dikembangkan ke depannya! Nantinya akan ada kompetisi PvP langsung, balapan, drifting, dan balapan checkpoint terbang. CATATAN: Kart hanya bisa dikendalikan dengan keyboard dan tidak ada kontrol di udara. Motor ingin berputar ke arah berlawanan karena tidak ada gaya sentrifugal di mesin fisika untuk menjaga tetap tegak seperti motor sungguhan, jadi saya harus melakukan pemrograman kreatif untuk mengatasinya.
Cara Bermain
Kontrol keyboard sudah tetap. ATAU colokkan kontroler XBOX360 atau USB lainnya, restart game, dan tekan 'K' untuk mengatur input. DI TANAH. Tombol panah - belok, gas, rem/mundur. Shift kiri - rem tangan. W - jet wheelie (untuk lepas landas, hanya berfungsi di kecepatan rendah). S - jet bawah (membantu pendaratan, juga bisa digunakan saat berkendara untuk menekan mobil dan roda lebih kuat ke tanah/langit-langit menambah traksi). DI UDARA. Tombol panah - pitch, yaw. A & D - roll kiri/kanan. W - dorong. S - jet bawah. Shift kiri - jet atas. Esc - Kembali ke menu. R - reset mobil. K - manajer input untuk kontroler USB, sangat direkomendasikan ;-). 1 - kamera orang pertama. 2 - kamera stereo (untuk 3D cross-eyed). 3 - kamera orang ketiga (default)
Komentar
dubstepking2
Apr. 16, 2014
add more cars
There will be only 1 car in FC2, but more TRACKS! .... FC1 was mostly a testing ground, a starting point for a car project I wanted to start ever since finding Unity back in 2006. The original idea had been thought upon over the years, how I would make a car work, like for real, because almost EVERY Unity car game I have tried, feels gooey, lol. Finally, in 2011 I began, and 3 weeks later the car (in F-Rwd config only) was sliding and drifting well, AND sticking like glue, when you wanted it to, on demand. The trick was all in suspension (go-kart has no suspension at all, hehehe) once I dialed it in, it was magic, better than I ever hoped for. Stay Tuned! >)
Starcruiser81
Jul. 16, 2012
Thanks for the comments, I am working on a few things and tweaking settings, will be uploading an update very soon.
Also, be on the lookout for my #1 project, Starcruiser, an arcade style 3D space shooter! Featuring 5 modes of play, ranging from asteroids and laser platforms to defending your starbase from waves of attack from alien forces!
STARCRUISER is LIVE! http://www.kongregate.com/games/Starcruiser81/starcruiser UPDATES: *July 31, 2012 - Previous version had ONLY the car in RWD config, front engine (center of gravity). *August 30, 2012 - Added the Dragster! Doesn't fly too well, but oh well lol. *October 3, 2012 - Added sounds! The drive wheels and jets for now. It's interesting that I am hearing things that I could not see, like wheel speed during braking, accelerating, turning, etc. More tweaking and updates to come...
Chadworthy
Jul. 17, 2012
Alright, I think I know all the controls.
Still, it's all quite challenging. This is more like a flight simulator =P
Still loving it though.
Hey Chad, glad you got the hang of it. I know it takes some getting used to lol. Have you tried the new car configs and other vehicles since I uploaded the update?
herwot298
Aug. 23, 2012
I think this game is really a diamond in the rough. There are a few issues for me though. The gravity really make me lol. I float off of a ramp without any extra boosts and takes a while to land. The other is at high speeds the vehicles tend to pull to one side which makes it hard to reach top speed. Other than those, 5/5.
Wow! Thanks man! - Yeah the 'pull to one side' is the only 'bug' I will acknowledge, it has been there since the beginning and I have spent countless hours trying to find the source of the problem. The gravity issue however is actually related more to aerodynamics, since the car spoilers become wings when off the ground, it seems to fall slowly, when actually it is flying. It's also related to speed as it should be. Take the Kart off a ramp, or try rolling them each slowly off a ramp and you will see the difference lol. - Thanks again, dude you have restored my inspiration on this game! Keep an eye out for Starcruiser in the next month, it's a not-so-rough diamond :D
Thorock
Sep. 15, 2012
good luck with this test.
Thanks, I just added sound to the wheels, which is telling me thing that I could not see before. A little more tweaking the wheel code, testing, and experimenting...