Falling Blocks of DOOM

Falling Blocks of DOOM

oleh Stef1987
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Falling Blocks of DOOM

Rating:
2.8
Dirilis: December 29, 2010
Terakhir diperbarui: January 06, 2011
Pengembang: Stef1987

Tag untuk Falling Blocks of DOOM

Deskripsi

lari dari lubang KIAMAT di game puzzle-platformer ini. ini adalah game puzzle klasik yang dipadukan dengan gameplay platformer. . Balok jatuh (KIAMAT) akan turun untuk menghancurkanmu, gunakan balok itu untuk membuat jalan ke atas. 7 level pertama adalah pelatihan untuk level arcade. Level Arcade adalah level tanpa akhir, di mana game akan semakin cepat setiap kali skor kamu naik. Jika kamu mati, restart atau keluar, skor kamu akan dikirim. Di Arcade 1 kamu harus naik ke atas. Di Arcade 2 kamu harus menyusun balok, jika satu baris penuh, baris itu akan hilang.

Cara Bermain

Panah untuk bergerak. Panah Bawah untuk membuat balok jatuh lurus ke bawah dan lebih cepat.

Pembaruan dari Developer

Dec 29, 2010 6:07am

-changed scoring system for the Arcade levels: you now start with 0 points instead of 100
-increased points scored in Arcade 2
-increased change of green bloks in Arcade 2
-automatically returned to menu instead of arcade 1 after completing level 7

Komentar

0/1000
bawdom avatar

bawdom

Dec. 29, 2010

5
0

Pontential is awesome. But are Mr. and Mrs. Tetris happy that their little Tetris block man is falling off the stairs he makes? Of course they are. 4/5 It's gonna be good.

avenx333 avatar

avenx333

Dec. 29, 2010

5
0

It's a nice concept, but it's so easy to get stuck. It's not fun having to restart all the time.

ChaoticBrain avatar

ChaoticBrain

Dec. 29, 2010

2
0

Big glitch. If you press restart during arcade mode, it saves your score. You can get scores of 99 for both arcade levels easily this way.

mooktown avatar

mooktown

Feb. 24, 2011

1
0

need to be able to rotate shapes

Stef1987 avatar

Stef1987

Dec. 29, 2010

3
1

feel free to post what you would like to see changed in this game.
Since I'm probably gonna tweek this game some more over the next couple of weeks.

@ avenx333: I guess you're right, but I don't know a good fix for that. I'll think about it